WidePix v1.3 [complete/final] - GZDoom 4.7.1

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Nash
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Nash »

NightFright wrote:Well, these would be more for personal usage. TNT and Plutonia on Unity have widescreen stuff, but STBAR is still 4:3. Doesn't matter if they are used as PWADs, but as an IWAD outside of Steam it will be noticed.
NightFright, I'll have a go at the Unity ones when my vanilla support is complete.
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NightFright
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by NightFright »

Outstanding. It's even considered to put the widescreen images into the GZD PK3s since it's hard to detect the Unity IWADs properly. Your versions are significantly wider than the 426x200 in Unity, so I'd prefer yours. Especially for the statusbar it's important to have a wider version since you can't size it down much otherwise without the borders showing again. They also consider limiting stbar scaling to three options, 320x200, 640x400 or unscaled. Dunno if that's enough for my needs, though.

However, as it stands now, GZD won't display ultrawide formats properly plus there are some unresolved issues like PFUB2 from the ep.3 ending scroller.
dmslr
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by dmslr »

Wow:
Spoiler:
Thank you, Bethesda and Scuba Steve! How selfless you are! We are not worthy!
Trimint123
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Trimint123 »

dmslr wrote:Wow:
Spoiler:
Thank you, Bethesda and Scuba Steve! How selfless you are! We are not worthy!
At least we have what we need, not for SIGIL however.
JCST
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by JCST »

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Wiw
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Wiw »

What can I say, just smashing. Now I just gotta figure out how to get them to work as they should...
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Nash
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Nash »

Please keep discussion about the Bethesda widescreen graphics out of this thread. Those aren't my work and have nothing to do with my project.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Trimint123 »

Reasonable. I guess I can give you some helping hand. Here's my attempt for Widescreen end screen for SIGIL. It is kinda rough, though.
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Wiw
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Wiw »

How do I get these to work?
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NightFright
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by NightFright »

Slap them into a "graphics" folder, zip it and use it with the right game. Lump filtering can make one file work with any game. Over at the Duke4.net forums I made a complete file for all Doom games, but not with Nash's files.

As far as I can tell, these screens are too wide, though. For my 1080p screen, the 426x200 res images from the Unity port have the right size. Anything larger will have black bars. Maybe current GZD doesn't properly support ultrawide just yet.
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Chris
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Chris »

NightFright wrote:As far as I can tell, these screens are too wide, though. For my 1080p screen, the 426x200 res images from the Unity port have the right size. Anything larger will have black bars. Maybe current GZD doesn't properly support ultrawide just yet.
They're supposed to work for 4:3, 16:10, 16:9, and up to 21:9 wide aspect ratios. The sides of the images are cropped off instead of black bars being added to the top and bottom, and the images are designed to still look proper for the given aspect ratio regardless of how much gets cropped.

Though as the first post notes, it depends on a relatively recent feature to GZDoom, which I don't think has been in an official release yet, so this mod hasn't had a release yet.
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NightFright
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by NightFright »

GZD 4.4.2 might not have full ultrawide support yet, so let's wait until the next official port release. Anyway, I admire and appreciate that Nash continues doing his thing, in spite of the Bethesda move. Keep going, mate!
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Graf Zahl
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Graf Zahl »

I finally got some time to work on GZDoom again. Is there any download of the ultrawide images that's up to date? So far all I got is the 16:9 Unity images but not the full versions.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Gez »

Graf Zahl wrote:I finally got some time to work on GZDoom again. Is there any download of the ultrawide images that's up to date? So far all I got is the 16:9 Unity images but not the full versions.
Nash's github repository for this project: https://github.com/nashmuhandes/WidePix/
Scuba Steve's google drive folder: https://drive.google.com/open?id=1bXTQk ... 4GsiHVyVGp
Bethesda pack (same as Scuba Steve's): https://bethesda.net/en/game/doom-widescreen-mods
Trimint123
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Trimint123 »

Nash's github repository for this project: https://github.com/nashmuhandes/WidePix/
Scuba Steve's google drive folder: https://drive.google.com/open?id=1bXTQk ... 4GsiHVyVGp
Bethesda pack (same as Scuba Steve's): https://bethesda.net/en/game/doom-widescreen-mods
I actually need those for SIGIL on WadSmoosh! Thanks!

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