WidePix v1.3 [complete/final] - GZDoom 4.7.1

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NightFright
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by NightFright »

Finger-lickin' good.
Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

Any update on bugfixes and implementation?
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Nash
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Nash »

No, Graf has been very busy with his job and hasn't been able to work much on GZDoom (as evidenced by his sparse commit activity lately). I'll let him take all the time he needs. This project is not in a rush anyway.
Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

It's not like you aren't spearheading 45 additional projects in the meantime :P
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Gifty
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Gifty »

The work in this thread is DELICIOUS.
Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

No word on fixes yet?
Gez
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Gez »

Code-wise, it's in: GZDoom now assumes that any full-screen picture with a height of 200 or 400 needs aspect ratio correction.

Now it still needs to define clearly how to handle things like the bunny scroller.
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Nash
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Nash »

Bugs remaining:
viewtopic.php?f=2&t=67922
viewtopic.php?f=2&t=67921
viewtopic.php?f=2&t=67920
And the bunny scroller (no thread made, but Graf is aware)

Otherwise, yeah the scaling looks correct already. Good stuff.


Last edited by Nash on Mon Apr 20, 2020 9:38 am, edited 1 time in total.
Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

Excited to see this finally implemented. Nash, you can check the Widescreen folder for the most recent images since I wasn't using github :P I've updated things recently as I keep pouring over them and demanding perfection.
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Enjay
 
 
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Enjay »

I have to say that I absolutely love the Doom intermission map screens. The moon base ones in particular are just amazing,
dmslr
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by dmslr »

Scuba Steve wrote:Excited to see this finally implemented. Nash, you can check the Widescreen folder for the most recent images since I wasn't using github :P I've updated things recently as I keep pouring over them and demanding perfection.
Double Impact and NEIS? Why? :) I know they've become the official addons for the unity port, but still.
Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

Futureproofing any ZDoom additions related to the official ports.
666
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Graphics Processor: Intel (Legacy GZDoom)

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by 666 »

How about some love for the interpic Skunk made for Thy Flesh Consumed?
I'd do it myself but I suck at Photoshop.
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Scuba Steve
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by Scuba Steve »

Thy Flesh Consumed takes place on a farm?
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NightFright
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Post by NightFright »

Yee-haaawww! I'll barbecue your asses in molasses!

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