WidePix v1.3 [complete/final] - GZDoom 4.7.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Finger-lickin' good.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Any update on bugfixes and implementation?
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
No, Graf has been very busy with his job and hasn't been able to work much on GZDoom (as evidenced by his sparse commit activity lately). I'll let him take all the time he needs. This project is not in a rush anyway.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
It's not like you aren't spearheading 45 additional projects in the meantime
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
The work in this thread is DELICIOUS.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
No word on fixes yet?
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Code-wise, it's in: GZDoom now assumes that any full-screen picture with a height of 200 or 400 needs aspect ratio correction.
Now it still needs to define clearly how to handle things like the bunny scroller.
Now it still needs to define clearly how to handle things like the bunny scroller.
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- Posts: 17454
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- Location: Kuala Lumpur, Malaysia
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Bugs remaining:
viewtopic.php?f=2&t=67922
viewtopic.php?f=2&t=67921
viewtopic.php?f=2&t=67920
And the bunny scroller (no thread made, but Graf is aware)
Otherwise, yeah the scaling looks correct already. Good stuff.
viewtopic.php?f=2&t=67922
viewtopic.php?f=2&t=67921
viewtopic.php?f=2&t=67920
And the bunny scroller (no thread made, but Graf is aware)
Otherwise, yeah the scaling looks correct already. Good stuff.
Last edited by Nash on Mon Apr 20, 2020 9:38 am, edited 1 time in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Excited to see this finally implemented. Nash, you can check the Widescreen folder for the most recent images since I wasn't using github I've updated things recently as I keep pouring over them and demanding perfection.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
I have to say that I absolutely love the Doom intermission map screens. The moon base ones in particular are just amazing,
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Double Impact and NEIS? Why? I know they've become the official addons for the unity port, but still.Scuba Steve wrote:Excited to see this finally implemented. Nash, you can check the Widescreen folder for the most recent images since I wasn't using github I've updated things recently as I keep pouring over them and demanding perfection.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Futureproofing any ZDoom additions related to the official ports.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
How about some love for the interpic Skunk made for Thy Flesh Consumed?
I'd do it myself but I suck at Photoshop.
I'd do it myself but I suck at Photoshop.
You do not have the required permissions to view the files attached to this post.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Thy Flesh Consumed takes place on a farm?
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Yee-haaawww! I'll barbecue your asses in molasses!