Doom HD sprites (Not upscaled) Update 26.9.2023

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

version 1 available for download

Please visit first page...
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r6d2
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Re: Doom HD sprites (Not upscaled)

Post by r6d2 »

Marcelus wrote:version 1 available for download

Please visit first page...
Nice work! Seems that the 2 green pillars are not vertically aligned though?
[imgur]https://imgur.com/a/p2IqCu7[/imgur]
Donel
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Donel »

Great work, I've tested here and I couldn't find any issues.

The columns are much better than the other HD Sprites project (the one posted here).
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

r6d2 wrote:
Marcelus wrote:version 1 available for download

Please visit first page...
Nice work! Seems that the 2 green pillars are not vertically aligned though?
[imgur]https://imgur.com/a/p2IqCu7[/imgur]
This is little problem.I do not know how set this animated columns because when are in same position in game are unstable and shaking.They are not vertically in same size in original.I try same size or diffetent but still shaking. This are also sprites with cliping problem because I do not know how properly set... I will try fix but for now do not know how...
Last edited by Marcelus on Mon Apr 20, 2020 2:18 am, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Donel wrote:Great work, I've tested here and I couldn't find any issues.

The columns are much better than the other HD Sprites project (the one posted here).
Thank you !!!
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r6d2
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Re: Doom HD sprites (Not upscaled)

Post by r6d2 »

Marcelus wrote:They are not vertically in same size in original.I try same size or diffetent but still shaking.
Maybe it has to do with image offsets?
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Work continues ...

green armor

not finished yet

On original sprite are not see any useful details. Now it will be a bit like my ideas...
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Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

(edit)
Last edited by Marcelus on Fri Jul 22, 2022 2:42 pm, edited 2 times in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Enjay »

I must admit, I've never really seen the sprite as having a big square hole in the front like that. To me the sprite looks more like it has a flat plate (which would make much more sense protection-wise).
Image
but, to be fair, it's not clear and, as we know, the Doomguy does seem to have very little in the way of protection in that area so your design also makes sense purely from a representing the sprite point of view.

However, if you are going bigger (and thereby more detailed), it might also be worth considering the cover artwork (which it looks like you may have done by some of your details).
Image
that shows a much less square shape to the hole and a nice ridged border around it too.
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Enjay wrote:I must admit, I've never really seen the sprite as having a big square hole in the front like that. To me the sprite looks more like it has a flat plate (which would make much more sense protection-wise).

but, to be fair, it's not clear and, as we know, the Doomguy does seem to have very little in the way of protection in that area so your design also makes sense purely from a representing the sprite point of view.

However, if you are going bigger (and thereby more detailed), it might also be worth considering the cover artwork (which it looks like you may have done by some of your details).
that shows a much less square shape to the hole and a nice ridged border around it too.

I have many time for now and may hole make like from artwork :D is not problem. I will make compromise and will do something middle between artwork and classic armor from doom eternal...
Last edited by Marcelus on Mon Aug 29, 2022 7:29 am, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Green and Blue armor
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Last edited by Marcelus on Mon Aug 29, 2022 7:29 am, edited 1 time in total.
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HAL9000
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by HAL9000 »

Hi Marcelus
Great work on the sprites!

Quick question, can I use your HD sprites as a texture base for my 3D models that I'm creating for the Doom\Doom2 - Zift Chasm in doom project? I will give full credit for the textures.
Cheers
Last edited by HAL9000 on Sat Apr 25, 2020 4:09 am, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

HAL9000 wrote:Hi Marcelus
Great work on the sprites!

Quick question, can I use your HD sprites as a texture base for the my 3D models that I'm creating for the Doom\Doom2 - Zift Chasm in doom project? I will give full credit for the textures.
Cheers
Of course... you can :)
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HAL9000
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by HAL9000 »

Marcelus wrote:Of course... you can :)
Awesome! Thanks :)
Marcelus
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Full armor probably looks better than open
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