Doom HD sprites (Not upscaled) Update 5.9. 2022

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Marcelus
Posts: 270
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

I'm trying a round lamp base, but it doesn't look good. The angle at the base and the lamp are different. The original sprite also has a flat lamp and round base but also doesn't look good. I still think that a flat base would be better choice.
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Marcelus
Posts: 270
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

I think this would be fine...
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Marcelus
Posts: 270
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

I finally finished the light. I completely redesigned the base and changed the angle. The ribs are a bit thicker but overall it looks better.
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Last edited by Marcelus on Fri Jul 22, 2022 2:42 pm, edited 1 time in total.
ezedrommond
Posts: 19
Joined: Wed Oct 23, 2019 11:41 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Argentina

Re: Doom HD sprites (Not upscaled)

Post by ezedrommond »

I absolutely love this. Can't wait to try it!
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled)

Post by Enjay »

That light looks much better :thumb:
Donel
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Joined: Sun Apr 12, 2020 3:06 pm

Re: Doom HD sprites (Not upscaled)

Post by Donel »

Marcelus wrote:I made also some HD textures for dhtp pack but still are not in actual dhtp. I send them before year and who know why they are not. If someone interest please post here and i make pack with this textures. I made 7 or 8 textures what not looking good in dhtp pack and are too much different from original textures. Mine are much close
First of all, your HD sprites are turning out great, congrats.

About the quote, I would love to have your textures. DHTP seems abandoned for a long time. Would you have an HD texture for the skybox of BLACK TOWER, one of the Master Levels level?
Marcelus
Posts: 270
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Donel wrote:
Marcelus wrote:I made also some HD textures for dhtp pack but still are not in actual dhtp. I send them before year and who know why they are not. If someone interest please post here and i make pack with this textures. I made 7 or 8 textures what not looking good in dhtp pack and are too much different from original textures. Mine are much close
First of all, your HD sprites are turning out great, congrats.

About the quote, I would love to have your textures. DHTP seems abandoned for a long time. Would you have an HD texture for the skybox of BLACK TOWER, one of the Master Levels level?
Hello,
No skyboxes... Here is what i have done

download

https://drive.google.com/file/d/1YqTD_R ... sp=sharing
Enjay wrote:That light looks much better :thumb:

Thanks !
ezedrommond wrote:I absolutely love this. Can't wait to try it!
Thanks !!
Last edited by Marcelus on Mon Apr 13, 2020 12:59 pm, edited 2 times in total.
Marcelus
Posts: 270
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Preview screenshot for first version HD sprites.

comming soon... Give me another week...

https://www.flickr.com/photos/marcelus_ ... ed-public/
Donel
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Re: Doom HD sprites (Not upscaled)

Post by Donel »

Do you plan to do HD sprites for the monsters as well?
Marcelus
Posts: 270
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Donel wrote:Do you plan to do HD sprites for the monsters as well?
No. Maybe some upscale I try but not native. Too much work... :( But other sprites I want made all .Not only static but also all animated.
Marcelus
Posts: 270
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Ok shells box is done and now I need add all sprites in one pack. Download will be ready very soon. One maybe two days.
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Marcelus
Posts: 270
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Some gameplay screenshots. Only hd sprites , not hd textures. I think original feeling is not killed.
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Last edited by Marcelus on Mon Jul 25, 2022 7:23 am, edited 1 time in total.
Marcelus
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

more...
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r6d2
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Re: Doom HD sprites (Not upscaled)

Post by r6d2 »

Marcelus wrote:Hi All,
I am working on prites in HD for doom, Doom 2 and later maybe Doom 64.
Have you taken a look at this project viewtopic.php?f=46&t=60511?

Some contents there are really good and perhaps can be reused in order to avoid doing the same work again. Cheers!
Marcelus
Posts: 270
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

r6d2 wrote:
Marcelus wrote:Hi All,
I am working on prites in HD for doom, Doom 2 and later maybe Doom 64.
Have you taken a look at this project viewtopic.php?f=46&t=60511?

Some contents there are really good and perhaps can be reused in order to avoid doing the same work again. Cheers!
I know this mod but I like only weapons and also I used weapons for me. Good work but I trying more original look for items and objects. Today I will upload first version of my mod. You may try

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