Doom HD sprites (Not upscaled) Update 26.9.2023
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
New sprites
Mega Sphere
Animation is not good how on original sprite. Maybe redone it later.
Mega Sphere
Animation is not good how on original sprite. Maybe redone it later.
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
Great work !!!!
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
New
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
Impressive man, thanks for the update!!!
By th way, how cai I use the "HQ TITLEPIC" file with GZdoom?
By th way, how cai I use the "HQ TITLEPIC" file with GZdoom?
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
create "graphics" folderNIGHTKILLER05 wrote: ↑Tue Aug 30, 2022 11:09 am Impressive man, thanks for the update!!!
By th way, how cai I use the "HQ TITLEPIC" file with GZdoom?
put titlepic.png inside and whole folder put inside .pk3 file.
For example
my mod
marcelus_hd_sprites.pk3
open it (double click) and copy paste "graphics" folder with titlepic.png inside. Thats all.
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
Ohh, let me try that, thank you man
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022
New download
New brightmaps, 2x skull sprites, mega sphere, some edits on older sprites
New brightmaps, 2x skull sprites, mega sphere, some edits on older sprites
Spoiler:https://www.moddb.com/games/doom/addons ... es-ver-1-0
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Re: Doom HD sprites (Not upscaled) Update 5.9. 2022
Long time any update here
I did many new textures in vanilla style how replacement for old dhtp pack...
imgur gallery
https://imgur.com/a/yufhZvt
download
https://www.moddb.com/games/doom/addons ... -doors-wip
--------------------------------------------------------------------------------------------------
also for sprites was some updates. new medikits and last sphere + many small updates + new brightmaps...
https://imgur.com/a/BPW2SyX
download
https://www.moddb.com/games/doom/addons ... es-ver-1-0
--------------------------------------------------------------------------------------------------
alter sprites updates
download
https://www.moddb.com/games/doom/addons ... hd-sprites
I did many new textures in vanilla style how replacement for old dhtp pack...
imgur gallery
https://imgur.com/a/yufhZvt
download
https://www.moddb.com/games/doom/addons ... -doors-wip
--------------------------------------------------------------------------------------------------
also for sprites was some updates. new medikits and last sphere + many small updates + new brightmaps...
https://imgur.com/a/BPW2SyX
download
https://www.moddb.com/games/doom/addons ... es-ver-1-0
--------------------------------------------------------------------------------------------------
alter sprites updates
download
https://www.moddb.com/games/doom/addons ... hd-sprites
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
dear developer... This sprite pack causes friezes in some places on the maps, a sharp drop in fps.
For example, on the map number 12 in the game Doom 2
map map12
I've done hundreds of tests. it is without this pack that the gzdoom port works better...
My command line:
setlocal
set engine=gzdoom.exe
set id=-iwad id\DOOM2.wad
set pa=-file pack\zdoom-dhtp.pk3 pack\zscript-fadingcorpses.pk3 pack\skyboxesD2.wad
set pa2=-file pack\marcelus_hd_sprites.pk3 pack\doom_weapons2x.pk3
start %engine% %id% %pw% %pa% %pa2% -exec user.cfg
Please make a light version with high perfomance of this pack
For example, on the map number 12 in the game Doom 2
map map12
I've done hundreds of tests. it is without this pack that the gzdoom port works better...
My command line:
setlocal
set engine=gzdoom.exe
set id=-iwad id\DOOM2.wad
set pa=-file pack\zdoom-dhtp.pk3 pack\zscript-fadingcorpses.pk3 pack\skyboxesD2.wad
set pa2=-file pack\marcelus_hd_sprites.pk3 pack\doom_weapons2x.pk3
start %engine% %id% %pw% %pa% %pa2% -exec user.cfg
Please make a light version with high perfomance of this pack
Last edited by Gadavre on Sat Nov 25, 2023 3:11 am, edited 2 times in total.
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
This is expected of an HD asset pack. GZDoom has no ability to dynamically unload assets, so everything is put into VRAM and kept there until the end of the map. Using GL Texture precache (or the author setting up precaching via MAPINFO) can improve things in terms of stuttering, but if you're experiencing low FPS due to VRAM filling up, nothing can be done about it outside of not using HD assets or having more VRAM.
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
Jekyll Grim Payne писал(а):
[quote=Gadavre post_id=1247788 time=1700903191 user_id=38956]
> This is expected of an HD asset pack. GZDoom has no ability to dynamically
> unload assets, so everything is put into VRAM and kept there until the end
> of the map. Using GL Texture precache (or the author setting up precaching
> via MAPINFO) can improve things in terms of stuttering,
> [/quote] I used this command in the user.cfg file, but it did not help
gl_precache true
Are there other commands to improve performance?
> [quote=Gadavre post_id=1247788 time=1700903191 user_id=38956]
but if you're experiencing low FPS due to VRAM filling up, nothing can be done about it
> outside of not using HD assets or having more VRAM.
> [/quote]
I'm sure we can try to solve the problem by lowering the quality of the HD textures... but I need to preferably understand how this can be done in a graphic editor... But it would be better if a pack of HD sprites is made by a specialist. who has been working with graphics for a long time.
[quote=Gadavre post_id=1247788 time=1700903191 user_id=38956]
> This is expected of an HD asset pack. GZDoom has no ability to dynamically
> unload assets, so everything is put into VRAM and kept there until the end
> of the map. Using GL Texture precache (or the author setting up precaching
> via MAPINFO) can improve things in terms of stuttering,
> [/quote] I used this command in the user.cfg file, but it did not help
gl_precache true
Are there other commands to improve performance?
> [quote=Gadavre post_id=1247788 time=1700903191 user_id=38956]
but if you're experiencing low FPS due to VRAM filling up, nothing can be done about it
> outside of not using HD assets or having more VRAM.
> [/quote]
I'm sure we can try to solve the problem by lowering the quality of the HD textures... but I need to preferably understand how this can be done in a graphic editor... But it would be better if a pack of HD sprites is made by a specialist. who has been working with graphics for a long time.
Last edited by Gadavre on Sat Nov 25, 2023 7:04 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
In addition to what was said about hi-res texture packs causing an increase in VRAM uses that can cause stutters, check that GZDoom's texture upscaling option is turned off. Upscaling textures that are already hi-res will cause much more significant VRAM increase, and turning it off (if it was on) can help bring VRAM usage down to more expected levels.
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
[b]Marcelus[\b]
Please make a light version of your sprites, where the texture resolution will be reduced by 2 times. This can help those who have weak graphics cards.
Please make a light version of your sprites, where the texture resolution will be reduced by 2 times. This can help those who have weak graphics cards.
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Re: Doom HD sprites (Not upscaled) Update 26.9.2023
Hi,
my sprites are optimized for best performance.
Highest sprite is only 620 kb big and smallest only 26 kb. This is minimum what is possible for good quality. I do not know why you have problem with peformance but I have old PC and I do not have any problems . Is many HD packs for Doom around 1 GB big and my have only 30 MB. I do not know how help you but try this.
Wads : Doom and Doom 2 wad put inside where you have installed GzDoom and not load them from other folders (steam, Gog...etc)
GzDoom install on primary system disc (HDD, SSD)
Play under Vulkan if you have problem with performance
Try other GzDoom build
For me best works GzDoom 4.71, 4.82, 4.10