Doom HD sprites (Not upscaled) Update 26.9.2023

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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

@ Enjay

buckles I will redone later for square shapes and maybe little edit on holes but now want do all weapons.

------------------------------------------------------------------------------------------------------------------------------------

Some new sprites
bfg_rckt.png
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Last edited by Marcelus on Fri Jul 22, 2022 2:44 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Enjay »

Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Enjay wrote:Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.
nice

is somewhere more useful content ?
Sometimes is hard see something usable on original sprites.
Last edited by Marcelus on Fri Jul 22, 2022 2:45 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Enjay »

I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Enjay wrote:I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/
good discussion. One toy = many content in game :)
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Chaingun
chaingun.png
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Last edited by Marcelus on Fri Jul 22, 2022 2:45 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Plasma
plasma.png
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Enjay »

Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.

In case it's of interest, here are more of the toys used as models for the guns.



The plasma gun is bottom right. Cunningly, it was held backwards to get the look that they wanted.

Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Enjay wrote:Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.
you are right...

fixed
PLASA0.png
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Last edited by Marcelus on Wed Jun 01, 2022 2:02 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Shotgun
shota.png
more details on bfg and rocket launcher
BFUGA0.png
LAUNA0.png
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Enjay »

All recent changes = noticeable improvements. :thumb:
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Super shotgun

Remains only chainsaw but here is more work and I will do it later.
super.png
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Last edited by Marcelus on Thu Jun 02, 2022 9:39 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Enjay wrote:All recent changes = noticeable improvements. :thumb:
thanks Enjay
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Enjay »

Marcelus wrote:Remains only chainsaw
If you are interested in a reference pic for the chainsaw, here is the one used by id:

Apparently it leaked a lot, hence the bowl.

John Romero for scale:
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Post by Marcelus »

Nice. This is useful because on sprite is not much see. Thanks

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