Considering how "half-arsed" the blood and gore is (I even directly suggest people to use Nashgore instead), I'm glad to hear someone likes it.cubebert wrote:1. I absolutely LOVE the blood and gibs that's in SWWM! It's so splattery, for lack of a better word, and it's very satisfying to point-blank gib an enemy. I especially love how additional blood decals are generated on walls and how the ceiling blood creates small blood droplets. Excellent work, Marisa!
I'm afraid making it dual-wieldable would overcomplicate things, due to how the current inputs work for just one of them. Dual-wielding, by design, is only reserved for slot 2 weapons (will also be true for future DLC).cubebert wrote:2. I like using the Spreadgun, since it's essentially a one-handed shotgun, but for the next major update, could there be an option to dual wield them like with Caleb's sawed-offs? I understand that there's already the Explodium Guns and making animations for 3D models isn't as easy as working with sprites, but I think that it would be a nice option for additional firepower.
There's no specific technical reasons, really, it's just for the sake of authenticity, and because I've been working with the format for years so it's what I know best. I use Blender for most of the creation work (with an add-on for the model format), and my own UMesh Tools for additional tweaking in post.cubebert wrote:3. Correct me if I'm wrong, but the 3D models utilize the Unreal Engine's model format, right? I'm interested in hearing the technical reasons for using that format instead of the .MD3 or .OBJ format used in many GZDoom mods. In a way, it gives the mod Unreal-esque vibes that I can appreciate (I know that the mod originated as an Unreal mod, but having that in GZDoom is nice nevertheless). May I ask what tools you use for the models?
Can't happen, Demo-chan lacks the respiratory system to smoke the pipe with, therefore this would logically prevent the events of the whole WAD from happening.cubebert wrote:4. I don't want to jump the gun on additional storylines/missions for the Demolitionist, but would you be open about doing non-canon stories? For instance, you could add Ancient Aliens compatibility and have it not affect the mod's plotline.
The only other storyline currently planned is for Sunder, once it's completed.