[1.3 WIP] Codename: DEMOLITIONIST
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Just amazing, thank you. This goes a long, long way towards the kind of arcadey, color heavy Doom monster I'm trying to stitch together. I was excited for this as polygonal weapons are rare for VR but this set only functions as gunface regardless of where your hand aims. Still super fun. May I ask, did I miss the option to reposition the minimap? Being able to scale and change hud options is super helpful so I think you for including those for things like stats and scores. Enjoying this greatly.
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Not really, the minimap always stays at the top right, there's just one set layout for these things.
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Does it require map restart or something?
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
This might just be me, but I feel like the Ynykron is only scratching the surface when it comes to all-powerful weaponry. I kinda doubt it though.
The World Destroyer is stupid anyway
The World Destroyer is stupid anyway
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
It's just a replica ![Kitty face :3:](./images/smilies/3.gif)
![Kitty face :3:](./images/smilies/3.gif)
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Hi ,
I read that this project's shaders don't work properly in gles renderer (is it due to absence of post processing?) , but is it playable except the unavailibility of shaders ?
Or are there other aspects that don't run as intended ?
Best regards ,
I read that this project's shaders don't work properly in gles renderer (is it due to absence of post processing?) , but is it playable except the unavailibility of shaders ?
Or are there other aspects that don't run as intended ?
Best regards ,
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
There are many visual effects dependent on shaders in this mod. You could say it's "playable" in the same way a game where the textures fail to load is.
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Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Currently testing polyobject busting in the "latest" build. If anyone would like to help make sure nothing breaks horribly, feel free to give it a spin with any of your favourite maps that use polyobjects and report your findings.
PS: While I'm at it I'd like to drop a shoutout to Mikolah's ZPolyobject. Without it, I wouldn't have been able to pull this off.
Edit: As there have been no issues reported in a while, I've pushed 1.1.11.
PS: While I'm at it I'd like to drop a shoutout to Mikolah's ZPolyobject. Without it, I wouldn't have been able to pull this off.
Edit: As there have been no issues reported in a while, I've pushed 1.1.11.
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Re: [1.1.11] SWWM GZ: Cute robutt whomst love to explode dem
I'm running into an issue. I'm running GZ Doom v4.7.0,and I grabbed the "Latest" version of SWWM GZ as of a few minutes ago. However,no matter how I try to load the mod,even on its lonesome,I keep getting the same fatal error,and I don't rightly know how to resolve it,as I'm something of a know-nothing user of Doom mods. The error is...
Script error, "swwmgz_m.pk3:cvarinfo.achievements" line 4:
Unknown cvar attribute 'nosave'
OS is Windows 10 64 bit,if that's a factor.
Script error, "swwmgz_m.pk3:cvarinfo.achievements" line 4:
Unknown cvar attribute 'nosave'
OS is Windows 10 64 bit,if that's a factor.
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Re: [1.1.11] SWWM GZ: Cute robutt whomst love to explode dem
That's impossible. It's a valid attribute.
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Re: [1.1.11] SWWM GZ: Cute robutt whomst love to explode dem
Are you absolutely sure you're running the right executable? It sounds to me like you're mistaking an older version for a more recent one.
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Re: [1.1.11] SWWM GZ: Cute robutt whomst love to explode dem
Dragging and dropping onto GZ Doom seems to be working,but ZDL,my preferred means of running modded Doom,fails out with the aforementioned fatal error. Which is unfortunate,because I like being able to have a load order ready to fly. THe version of ZDL I have is 3-1.1.
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Re: [1.1.11] SWWM GZ: Cute robutt whomst love to explode dem
ZDL is only a launcher that uses the information you give it to run GZDoom. If something isn't working when you use ZDL, then you haven't set it up correctly (e.g. it could be pointing to an out dated version of GZDoom).
For what it's worth, this mod works just fine when I launch it with ZDL.
[edit]
Perhaps use this option to show the command line to see if ZDL is doing what you think it should be doing:
![Image](https://i.imgur.com/fXdhcne.png)
[/edit]
For what it's worth, this mod works just fine when I launch it with ZDL.
[edit]
Perhaps use this option to show the command line to see if ZDL is doing what you think it should be doing:
![Image](https://i.imgur.com/fXdhcne.png)
[/edit]
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Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
Finally fixed it. I apparently did a really dumb thing and had a separate ZLD and GZDoom executable in my DoomReal folder. So I zapped those,and things work. Now,Icarus mentioned that you can pet and recruit demons (Maybe Cacos only?),but I can't find any options in the menus for it. Am I missing anything?
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Re: [1.1.13] SWWM GZ: Cute robutt whomst love to explode dem
You press use to pet caco