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Marisa the Magician
Banned User
Posts: 3886 Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Post
by Marisa the Magician » Sat Sep 19, 2020 9:57 am
The only difference is in filesize and load time due to the compression used. I honestly should just use pk7 only, dunno why I bother with both.
Also...
0.9.2b update pushed
Changelog:
Extend enemy drops setting to add an ammo-only option (which is now the default).
Add stats tracking for buttslams, plus a +300 score bonus.
Add obituary for buttslams.
Add stats tracking for total items and secrets found.
Add stats tracking for teleport distance (not usable yet until next gzdoom).
Refactor stats tab main section a bit to make it easier to extend.
Prettified version string colors a bit.
Increased width of intermission tip textbox to reduce line count and prevent overlap with the stats on certain resolutions.
Turned the tag fallback string into a constant, for the sake of cleaner code. Now there's only one instance of AWESOME IT'S PENIS in the code.
Adjusted classname beautification function, should handle very exotic names better now.
I'm really just churning these out on a day I'm supposed to be resting, what's wrong with me?
inbtwn
Posts: 6 Joined: Sun Mar 12, 2017 6:11 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Somewhere
Post
by inbtwn » Sat Sep 19, 2020 7:08 pm
Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T
(mod version is 0.9.2b, using the pk7)
ValeriePalerie
Posts: 28 Joined: Fri Aug 23, 2019 3:10 am
Graphics Processor: nVidia (Modern GZDoom)
Post
by ValeriePalerie » Sat Sep 19, 2020 7:14 pm
Spriteclad wrote: Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T
(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
inbtwn
Posts: 6 Joined: Sun Mar 12, 2017 6:11 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Somewhere
Post
by inbtwn » Sat Sep 19, 2020 7:23 pm
ValeriePalerie wrote: Spriteclad wrote: Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T
(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
Oh okay I'll do that, then. Thanks for the quick response!
ValeriePalerie
Posts: 28 Joined: Fri Aug 23, 2019 3:10 am
Graphics Processor: nVidia (Modern GZDoom)
Post
by ValeriePalerie » Sat Sep 19, 2020 7:34 pm
Spriteclad wrote: ValeriePalerie wrote: Spriteclad wrote: Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T
(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
Oh okay I'll do that, then. Thanks for the quick response!
Of course! Hope the advice helps
Marisa the Magician
Banned User
Posts: 3886 Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Post
by Marisa the Magician » Sun Sep 20, 2020 7:10 am
Yeah, between the memory leak and the lack of UE1 model loader optimization, it's best to stick to devbuilds for the time being.
0.9.3b update pushed
Changelog:
Add models for debris, akin to DT chunks.
Eviscerator chunks have a glow sprite like in DT.
Fix potential palette light crash under very special circumstances.
Double range of Ynykron altfire explosion.
Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
Adjust v-field compression formula for Ynykron vortex.
Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
Adjust Golden shell explosion propagation math.
Omnisight doesn't increase the item detection range (clutters screen too much).
The people have spoken, build only PK3 for releases from now on.
Edit: Y'all want PK3 only because it's 69MB in size, I can tell.
Spaceman333
Posts: 643 Joined: Thu Oct 13, 2016 8:40 pm
Post
by Spaceman333 » Sun Sep 20, 2020 8:51 am
Marisa Kirisame wrote: All the weapons are supposed to be OP.
As a fan of Guncaster and Russian Overkill, I will follow the development of this mod with great interest.
Marisa the Magician
Banned User
Posts: 3886 Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Post
by Marisa the Magician » Sun Sep 20, 2020 2:22 pm
0.9.6b update pushed
Changelog:
~~~ Dual Explodium Guns, baby! ~~~
You can buy a second one in the store if you can't find it in the world (quite rare for maps to do that tbh).
0.9.4b was skipped over because I forgot to update some files there, 0.9.5b was skipped because of a model issue.
(oopsie)
Linz
Posts: 317 Joined: Mon Jun 29, 2020 3:42 pm
Post
by Linz » Sun Sep 20, 2020 2:31 pm
Now if only Demo-Chan can fire them Gangster style and they'll be perfect
Marisa the Magician
Banned User
Posts: 3886 Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Post
by Marisa the Magician » Sun Sep 20, 2020 3:00 pm
Hah, that's just Hollywood nonsense, here we aim for realism.
Linz
Posts: 317 Joined: Mon Jun 29, 2020 3:42 pm
Post
by Linz » Sun Sep 20, 2020 3:22 pm
Can't wait for Hideous Destructor:SWWM Edtion
Good luck reloading the Wallbuster you fuckers
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Sun Sep 20, 2020 7:56 pm
Just imagine her wielding TWO ARTIFACTS.
Linz
Posts: 317 Joined: Mon Jun 29, 2020 3:42 pm
Post
by Linz » Sun Sep 20, 2020 9:35 pm
Demo-chan,but they're B.J and can dual wield every gun
Starman the Blaziken
Posts: 290 Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI
Post
by Starman the Blaziken » Sun Sep 20, 2020 10:04 pm
The robot is a she? And here I thought Demo-chan was just an odd name for a robot! O.o
Marisa the Magician
Banned User
Posts: 3886 Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Post
by Marisa the Magician » Mon Sep 21, 2020 1:14 am
The robot is they, but she is also accepted.