[1.3 WIP] Codename: DEMOLITIONIST

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [BETA] SWWM GZ ~ Cute robutt whomst loves to explode dem

Post by Marisa the Magician »

The only difference is in filesize and load time due to the compression used. I honestly should just use pk7 only, dunno why I bother with both.

Also...

0.9.2b update pushed

Changelog:
  • Extend enemy drops setting to add an ammo-only option (which is now the default).
  • Add stats tracking for buttslams, plus a +300 score bonus.
  • Add obituary for buttslams.
  • Add stats tracking for total items and secrets found.
  • Add stats tracking for teleport distance (not usable yet until next gzdoom).
  • Refactor stats tab main section a bit to make it easier to extend.
  • Prettified version string colors a bit.
  • Increased width of intermission tip textbox to reduce line count and prevent overlap with the stats on certain resolutions.
  • Turned the tag fallback string into a constant, for the sake of cleaner code. Now there's only one instance of AWESOME IT'S PENIS in the code.
  • Adjusted classname beautification function, should handle very exotic names better now.
I'm really just churning these out on a day I'm supposed to be resting, what's wrong with me?
User avatar
inbtwn
Posts: 6
Joined: Sun Mar 12, 2017 6:11 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Somewhere

Re: [0.9.2b] SWWM GZ: Cute robutt whomst love to explode dem

Post by inbtwn »

Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T

(mod version is 0.9.2b, using the pk7)
User avatar
ValeriePalerie
Posts: 28
Joined: Fri Aug 23, 2019 3:10 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [0.9.2b] SWWM GZ: Cute robutt whomst love to explode dem

Post by ValeriePalerie »

Spriteclad wrote:Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T

(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
User avatar
inbtwn
Posts: 6
Joined: Sun Mar 12, 2017 6:11 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Somewhere

Re: [0.9.2b] SWWM GZ: Cute robutt whomst love to explode dem

Post by inbtwn »

ValeriePalerie wrote:
Spriteclad wrote:Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T

(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
Oh okay I'll do that, then. Thanks for the quick response!
User avatar
ValeriePalerie
Posts: 28
Joined: Fri Aug 23, 2019 3:10 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [0.9.2b] SWWM GZ: Cute robutt whomst love to explode dem

Post by ValeriePalerie »

Spriteclad wrote:
ValeriePalerie wrote:
Spriteclad wrote:Hey, I'm not sure if this is because of my setup, but I get a really bad memory leak when playing on the latest GZDoom with this mod T_T

(mod version is 0.9.2b, using the pk7)
Had the same problem, move to latest devbuild, it's an issue with 4.4.2
Oh okay I'll do that, then. Thanks for the quick response!
Of course! Hope the advice helps
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [0.9.3b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Marisa the Magician »

Yeah, between the memory leak and the lack of UE1 model loader optimization, it's best to stick to devbuilds for the time being.

0.9.3b update pushed

Changelog:
  • Add models for debris, akin to DT chunks.
  • Eviscerator chunks have a glow sprite like in DT.
  • Fix potential palette light crash under very special circumstances.
  • Double range of Ynykron altfire explosion.
  • Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
  • Adjust v-field compression formula for Ynykron vortex.
  • Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
  • Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
  • Adjust Golden shell explosion propagation math.
  • Omnisight doesn't increase the item detection range (clutters screen too much).
  • The people have spoken, build only PK3 for releases from now on.
Edit: Y'all want PK3 only because it's 69MB in size, I can tell.
User avatar
Spaceman333
Posts: 643
Joined: Thu Oct 13, 2016 8:40 pm

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Spaceman333 »

Marisa Kirisame wrote:All the weapons are supposed to be OP.
As a fan of Guncaster and Russian Overkill, I will follow the development of this mod with great interest. :rock:
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Marisa the Magician »

0.9.6b update pushed

Changelog:

~~~ Dual Explodium Guns, baby! ~~~

You can buy a second one in the store if you can't find it in the world (quite rare for maps to do that tbh).

0.9.4b was skipped over because I forgot to update some files there, 0.9.5b was skipped because of a model issue. (oopsie)
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Linz »

Now if only Demo-Chan can fire them Gangster style and they'll be perfect
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Marisa the Magician »

Hah, that's just Hollywood nonsense, here we aim for realism. :P
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Linz »

Can't wait for Hideous Destructor:SWWM Edtion

Good luck reloading the Wallbuster you fuckers
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Captain J »

Just imagine her wielding TWO ARTIFACTS.
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Linz »

Demo-chan,but they're B.J and can dual wield every gun
Starman the Blaziken
Posts: 290
Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Starman the Blaziken »

The robot is a she? And here I thought Demo-chan was just an odd name for a robot! O.o
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [0.9.6b] SWWM GZ: Cute robutt whomst love to explode dem

Post by Marisa the Magician »

The robot is they, but she is also accepted.

Return to “Abandoned/Dead Projects”