Project Osiris - Alien Breed 3D for GZDoom (1.0.3)

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ArcturusDeluxe
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by ArcturusDeluxe »

jocelynsachs wrote:I think you've done an amazing job! It feels very familiar to play - the only thing I'm not sure about is the way the enemies move around; can't remember if in my version they were a bit more keen to get at you. Have been trying to get WinUAE working to compare but no joy just yet.

EDIT: Got it working! And I have to say it feels pretty spot on.
Thanks! Yeah, the alien AI isn't quite right as I had to use the standard Doom AI functions, as I'm not really a programmer and it's a bit beyond me to code new AI, and its difficult to get the exact behaviour from the original source code with it all being in assembly anyway. I actually thought the aliens are a bit more aggressive in Osiris, ranged enemies in AB3D seem to wander about in the distance more to take potshots, whereas in my version even ranged enemies go straight after you. Dunno if it's necessarily better or worse, just different. Sometimes enemies get bunched up together too much or get caught in a corner trying to get to you though, which isn't optimal, but it's just a thing with the Doom enemies so it's the best I can do for now!
edgymemester
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by edgymemester »

Would you ever consider giving Alien Breed 3D II the same treatment?
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Rayman The Hedgehog
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by Rayman The Hedgehog »

edgymemester wrote:Would you ever consider giving Alien Breed 3D II the same treatment?
Pretty much not, in EAB he said having no interest in remaster The Killing Grounds.

But if someone is wild enough to do it as a expansion, i can help with that
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ArcturusDeluxe
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by ArcturusDeluxe »

edgymemester wrote:Would you ever consider giving Alien Breed 3D II the same treatment?
Yeah as Rayman said, I don't really like AB3D2 much, the nostalgia isn't there for me. I did have it back in the day but I was a bit disappointed in it even then (though my Amiga was pretty bog-standard so that didn't help!) If I did do something like that it would be more of a totally new episode with new maps but maybe some of the assets and general theme/feel. Hope you understand!
zxdunny
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by zxdunny »

Plus AB3D2 had some graphical tricks that I'm not sure are even possible in current Doom engines - stuff like normal mapped sprites and suchlike.

...Would be nice to have AB3D on PC though.
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Rayman The Hedgehog
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by Rayman The Hedgehog »

Artman2004 wrote:What's EAB?
English Amiga Board, a forum dedicated to the Commodore Amiga
LOL_DUDE
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by LOL_DUDE »

Played through the whole 0.9 BETA recently, and it's great! Despite being a pretty obvious Doom clone, it's still got a style of its own and some pretty unique levels. I haven't played the original, nor do I intend to, because Project Osiris seems like so much of an improvement overall. Plus, well, the use of GZDoom features like brightmaps and dynamic lights is nice, too! Great work. :D

I've noticed that the music that you remixed for this game is really, really good, too. So good that I actually went out of my way to extract the OGG files from the IPK3, convert them into MP3 and tag them (even going as far as to design a simple album cover myself) so I can have them in my music library.

I'd like to know, though, do you plan on releasing this music yourself? I'd surely appreciate that. In fact, you could use the album cover I made, or I could design a fancier-looking one to your specifications. Also, you could probably give these tracks better titles than I did. :lol:
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ArcturusDeluxe
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by ArcturusDeluxe »

LOL_DUDE wrote:Played through the whole 0.9 BETA recently, and it's great! Despite being a pretty obvious Doom clone, it's still got a style of its own and some pretty unique levels. I haven't played the original, nor do I intend to, because Project Osiris seems like so much of an improvement overall. Plus, well, the use of GZDoom features like brightmaps and dynamic lights is nice, too! Great work. :D

I've noticed that the music that you remixed for this game is really, really good, too. So good that I actually went out of my way to extract the OGG files from the IPK3, convert them into MP3 and tag them (even going as far as to design a simple album cover myself) so I can have them in my music library.
I'd like to know, though, do you plan on releasing this music yourself? I'd surely appreciate that. In fact, you could use the album cover I made, or I could design a fancier-looking one to your specifications. Also, you could probably give these tracks better titles than I did. :lol:
Thanks for your kind words! Especially about the music, as it doesn't seem to get commented on as much as the other stuff, which is fair, since there's no in-game music yet. I'm working on some fairly low-key dark ambient stuff for in-game at the moment. The thought of releasing the music seperately had crossed my mind so once I've done that if people want I'll look into packaging it up nicely as a soundtrack and put it up somewhere. I have to finish off the other stuff for the 1.0 version too though so it might take a little while!

Most of the tracks do have names btw, they might have been stripped of tags when Ozy81 helped me compress the game data down. The menu/title music is "The Breed", the boss music is "Haywire" and the ending music is "But I Am Alive", the other ones are just sort of brief filler tracks (the win music has a long ambient bit because I didn't want it too loop too quickly, but having 3 mins of silence seemed lame so I thought I'd fill it with something) so I didn't name those really, so they're just called Map Intro and Level Complete. The artist name is "Null Divisor" as well, it's still me, just a pseudonym for music stuff. Hope that helps!
LOL_DUDE
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by LOL_DUDE »

ArcturusDeluxe wrote:
LOL_DUDE wrote:Played through the whole 0.9 BETA recently, and it's great! Despite being a pretty obvious Doom clone, it's still got a style of its own and some pretty unique levels. I haven't played the original, nor do I intend to, because Project Osiris seems like so much of an improvement overall. Plus, well, the use of GZDoom features like brightmaps and dynamic lights is nice, too! Great work. :D

I've noticed that the music that you remixed for this game is really, really good, too. So good that I actually went out of my way to extract the OGG files from the IPK3, convert them into MP3 and tag them (even going as far as to design a simple album cover myself) so I can have them in my music library.
I'd like to know, though, do you plan on releasing this music yourself? I'd surely appreciate that. In fact, you could use the album cover I made, or I could design a fancier-looking one to your specifications. Also, you could probably give these tracks better titles than I did. :lol:
Thanks for your kind words! Especially about the music, as it doesn't seem to get commented on as much as the other stuff, which is fair, since there's no in-game music yet. I'm working on some fairly low-key dark ambient stuff for in-game at the moment. The thought of releasing the music seperately had crossed my mind so once I've done that if people want I'll look into packaging it up nicely as a soundtrack and put it up somewhere. I have to finish off the other stuff for the 1.0 version too though so it might take a little while!

Most of the tracks do have names btw, they might have been stripped of tags when Ozy81 helped me compress the game data down. The menu/title music is "The Breed", the boss music is "Haywire" and the ending music is "But I Am Alive", the other ones are just sort of brief filler tracks (the win music has a long ambient bit because I didn't want it too loop too quickly, but having 3 mins of silence seemed lame so I thought I'd fill it with something) so I didn't name those really, so they're just called Map Intro and Level Complete. The artist name is "Null Divisor" as well, it's still me, just a pseudonym for music stuff. Hope that helps!
It does, thank you! Gotta say, "Haywire" is an excellent boss theme, and the reason I went out of my way to extract the music in the first place. Some ambient tracks would be great in the regular levels, though, 'cause I did feel that the game was pretty quiet going through it. Looking forward to that when you can add it, then!
If you can release the soundtrack somewhere once you're done with the game, though, please do so! Also, if you end up putting the Level Complete theme in it (which I would, since it's a pretty good beat for being largely ambient), perhaps you could give it the title "Survived" or "Survivor"? Taken from the game's end level screen, of course.
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Dude27th
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by Dude27th »

ArcturusDeluxe wrote:
LOL_DUDE wrote:Played through the whole 0.9 BETA recently, and it's great! Despite being a pretty obvious Doom clone, it's still got a style of its own and some pretty unique levels. I haven't played the original, nor do I intend to, because Project Osiris seems like so much of an improvement overall. Plus, well, the use of GZDoom features like brightmaps and dynamic lights is nice, too! Great work. :D

I've noticed that the music that you remixed for this game is really, really good, too. So good that I actually went out of my way to extract the OGG files from the IPK3, convert them into MP3 and tag them (even going as far as to design a simple album cover myself) so I can have them in my music library.
I'd like to know, though, do you plan on releasing this music yourself? I'd surely appreciate that. In fact, you could use the album cover I made, or I could design a fancier-looking one to your specifications. Also, you could probably give these tracks better titles than I did. :lol:
Thanks for your kind words! Especially about the music, as it doesn't seem to get commented on as much as the other stuff, which is fair, since there's no in-game music yet. I'm working on some fairly low-key dark ambient stuff for in-game at the moment. The thought of releasing the music seperately had crossed my mind so once I've done that if people want I'll look into packaging it up nicely as a soundtrack and put it up somewhere. I have to finish off the other stuff for the 1.0 version too though so it might take a little while!

Most of the tracks do have names btw, they might have been stripped of tags when Ozy81 helped me compress the game data down. The menu/title music is "The Breed", the boss music is "Haywire" and the ending music is "But I Am Alive", the other ones are just sort of brief filler tracks (the win music has a long ambient bit because I didn't want it too loop too quickly, but having 3 mins of silence seemed lame so I thought I'd fill it with something) so I didn't name those really, so they're just called Map Intro and Level Complete. The artist name is "Null Divisor" as well, it's still me, just a pseudonym for music stuff. Hope that helps!
Could you add the CD32 music add-on in the main post btw ?
[Also mini-bump because this mod deserves more recognition]
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ArcturusDeluxe
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by ArcturusDeluxe »

Dude27th wrote: Could you add the CD32 music add-on in the main post btw ?
[Also mini-bump because this mod deserves more recognition]
Oh yeah, good idea, done! I'll include it in the next version, too.
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sergeirocks100
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by sergeirocks100 »

i'm perfectly fine if you don't, but would you consider adding ammo pickups to the troopers? i run out of ammo constantly during the game, and having the troopers drop some ammo based on their type would help out a lot, if you don't want to do it for whatever reason, it's fine, but if you did, i would appreciate it
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Cherno
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by Cherno »

I approve of this idea. Have them spawn lesser version of rifle, shotgun, and plasma ammo.
zxdunny
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by zxdunny »

OP was originally asking about difficulty levels - as well as the usual (more/less enemies that deal more/less damage) then adding ammo drops on the easier setting might be a nice addition.
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ArcturusDeluxe
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Post by ArcturusDeluxe »

Thanks, I'll look into this, it probably is a good idea to have an extra source of ammo that requires a little effort (killing monsters), adds a bit of gameplay variety and eases some of the resource strain. I did notice ammo gets REALLY tight near the end, and especially for the Pulse Rifle which chews through it.

Honestly I've been a bit burned out the past few weeks so progress has been slow, but I'm working on a big update featuring difficulty levels, and I've added some extra items like small armour and medkit items, so I have to do a big balancing pass on all the maps anyway. So yeah, I'll see what I can do!

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