- Added brightmaps for several enemies
- Converted all flac/wav sounds into ogg format
- Reworked the whole pk3 structure using folders without any WAD like dummy lumps
That happens because the A_NoBlocking special during the Death sequenceCherno wrote:The corpses of flying monsters (Beholders) tend to fall down onto still-living monsters, I have looked at their code but they do the same stuff that Cacos do in their death state, so I'M not sure what could be the cause.