It was conceived as an idea; How could I apply brightmaps to an animated texture?
Turns out the answer was... not so simple; you can't apply brightmaps to any effects found in animdefs BUT you can use the same script (with not so clever renaming) and MAKE a 1:1 set of brightmaps.
The Lava took a whole day to realize, I figured if you can't use warp2 on it, you better animate it REALLY well. The Fireblu is a bit of a bonus; it's a simple fade-in-out animation done in script and the brightmaps were made in photoshop (isolating the blue/red and brightening it for that nice eye bleed)
It's kinda a proof of concept, but I REALLY like the end result of that Lava.
Heavy uses of Patching, and Patching with patching, multi-layered animation, animated brightmaps, oh and some Nukage.
This was done entirely in script, and it has a very nice brightmap (also done in script)
(the reason it's called "LAVA")
Animated Textures with Brightmaps
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Animated Textures with Brightmaps
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- LAVA.pk3
- Animated Textures with Brightmaps
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- Posts: 34
- Joined: Wed Jul 24, 2019 6:54 pm
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- Location: Odessa
Re: Animated Textures with Brightmaps
Very good
- Ferretmanjcdenton
- Posts: 363
- Joined: Mon Mar 09, 2020 5:38 am
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- Location: Germany
Re: Animated Textures with Brightmaps
Hi ..how can I use that ? I have no experience with modding ..is it a ready to use pk3 file which I can easily load with other mods or is it only for use when I MAKE a mod myself?