[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

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Vyticoz
Posts: 7
Joined: Thu Nov 07, 2019 2:43 am
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in the Void

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by Vyticoz »

I just finished playing thru this and had an absolute blast. It really took me back in time to when Duke3D had just been released. Extraordinarily fun and I look forward to seeing more of this!
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elCreyo
Posts: 76
Joined: Sat Jul 07, 2018 1:10 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by elCreyo »

It's great. One of my favorite wads.
GruigiGamez
Posts: 10
Joined: Mon Oct 12, 2020 6:08 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by GruigiGamez »

Can't wait for MAP30 lol
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RaZZoR
Posts: 34
Joined: Sun Jan 17, 2021 2:30 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by RaZZoR »

Best wad i've ever played. Here some videos.

https://youtu.be/Jd4mv8_Fnc0

https://youtu.be/Qvu3uF5SSLM
iBrokeMyAss
Posts: 53
Joined: Fri Jan 08, 2021 6:53 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Ye Olde StinkHole

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by iBrokeMyAss »

Looks very very cool!
imma play it
DjentSlayer10k
Posts: 1
Joined: Thu Feb 18, 2021 1:09 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by DjentSlayer10k »

This map is a beautiful twist on the levels from classic Doom 2. The fusion of Map01 and Map02 was a really nice touch. I can't wait to see if you do anything more with this, this map is by far one of my favorites, despite being unfinished.
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Dynamo
Posts: 972
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by Dynamo »

I honestly wish this page wasn't bumped every month making me think there are updates when it's just people saying "looks cool".
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Kills_Alone
Posts: 68
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by Kills_Alone »

Dynamo wrote:I honestly wish this page wasn't bumped every month making me think there are updates when it's just people saying "looks cool".

Hah, yet it does look cool. xD You can tell if its been updated by the title.

I'm looking forward to the next release as well, definitely one of the best and most unique remakes of DOOM II.
michealrockshim
Posts: 2
Joined: Tue Feb 23, 2021 9:41 am

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by michealrockshim »

A great WAD ever. I like it.
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Colerx
Posts: 166
Joined: Thu Feb 11, 2021 6:16 am

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by Colerx »

nice!!! I like these reimagining of maps and the details in them. you're doing a great job!
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doomfighter66742278
Posts: 4
Joined: Sat Aug 17, 2019 7:24 am

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by doomfighter66742278 »

wow this is a very great idea i really like this project i really enjoyed this
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RedClairefield
Posts: 27
Joined: Sat Feb 23, 2019 11:25 am

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by RedClairefield »

This is exceptionally high quality for someone who "doesn't have a ton of Doom mapping/modding experience." In fact, this feels like something I could expect out of a commercial boomer shooter made in current year by a team of self-proclaimed experts.

Keep up the good work man, this is absolutely amazing.
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m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by m1lk »

very cool. how many maps is this so far? ill give it a shot

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