[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Where's the music?
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I played through the three maps in the wad so far with NTMAI. Loved the re-imagining of the original maps and am encouraging the author to create more!
I never noticed how little ambient noise there is in Doom until I played this wad which does not have music yet (as several people have pointed out). To get around this for now you can just open d2rebuildt.wad in a wad editor like SLADE and fill in the music entries in MAPINFO with MUS names, e.g., "D_RUNNIN", from DOOM2.WAD.
I never noticed how little ambient noise there is in Doom until I played this wad which does not have music yet (as several people have pointed out). To get around this for now you can just open d2rebuildt.wad in a wad editor like SLADE and fill in the music entries in MAPINFO with MUS names, e.g., "D_RUNNIN", from DOOM2.WAD.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Does the WAD work with Fancy World v2? That certainly helps vanilla Doom ambience.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Did my own one-life playthrough of MAP01 using Hideous Destructor. Worked out really well! This mapping style makes tactical gameplay a blast.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Playing through this right now, It is really fun and nails the build aesthetic very well. I think these textures, while nice, aren't my cup of tea and they clash a bit with the vanilla textures. Still really good.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
Hell Unleashed does what Re-Buildon't
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Did you seriously just barge into this thread just to promote your own project, which already has its own thread?MikeyScoots wrote:https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Just wanted Beefo to see he was mentioned. We're fans of what he's doing, it wasn't meant to be disrespectful we promise.Kinsie wrote:Did you seriously just barge into this thread just to promote your own project, which already has its own thread?MikeyScoots wrote:https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
This all sucks, since you won't get a thru-vanilla experience like in my map pack.
Seriously, beat him with sticks.
Seriously, beat him with sticks.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
To be honest, it's still kinda bad form, even if meant out of respect. Would appreciate if this wasn't done, in the future.MikeyScoots wrote:Just wanted Beefo to see he was mentioned. We're fans of what he's doing, it wasn't meant to be disrespectful we promise.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I cant wait to see how you will interpet some of the more abstract designed maps like Tricks n Traps and Barrels of fun
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I would not say that they are completely abstract. Tricks and traps are essentially thech premises (with an element of the ubiquitous sewage system), and Map 23... well, a kind of hellish mansion (although yes, this one is really liquid).
On the other hand, Doom 2 does not make sense to rest only on the name, because map09 are obviously basements, and map17 is obviously the next chemical complex a la E1M2/E1M3, partially captured and transformed by hell.
However, teaching what was done with map 03 here, it can be anything at all. And yes, I'm waiting for the map 12-20 segment.
On the other hand, Doom 2 does not make sense to rest only on the name, because map09 are obviously basements, and map17 is obviously the next chemical complex a la E1M2/E1M3, partially captured and transformed by hell.
However, teaching what was done with map 03 here, it can be anything at all. And yes, I'm waiting for the map 12-20 segment.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Potentially dumb question but for some reason when I play this wads (or some other wads now that I think about it) there's no music. Is there a way I can fix this?
Also Im playing on gzdoom in case your wondering.
Also Im playing on gzdoom in case your wondering.
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I like this concept of redesigning official levels, not a new idea but it never gets old in my book.
Also, what is the big deal about it being the item themselves that are the secret?
Also, what is the big deal about it being the item themselves that are the secret?
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Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I'm excited to see how this turns out, had a lot of fun playing this with NTMAI