[Very WIP] Doom 2 - Re-Build-t

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sat Feb 15, 2020 12:46 am

Definitely inspired by CantSleep's excellent Nobody Told Me About id, I tried to give my hand a try at remaking Doom 2's maps under a more Build Engine-esque influence.

It's all very proof-of-concept so far, and I don't have a ton of Doom mapping/modding experience under my belt, but I'm pretty determined to get something done with this.
Spoiler: Screens

So far I have a pretty rough Entryway done, if anyone wants to give it a try and share their thoughts I'd really appreciate it.
DOWNLOAD (Apologies for the size, it's using OTEX as a base resource and I have no idea how to trim the file. If anyone knows how I'd love to hear it)
Google Drive

Spoiler: Changelog

Spoiler: Credits
Last edited by RoastBeefo on Sat Feb 15, 2020 6:11 pm, edited 1 time in total.
User avatar
Joined: 10 Feb 2020

Re: [Very WIP] Doom 2 - Re-Build-t

Postby comet1337 » Sat Feb 15, 2020 1:54 am

Spoiler: negative feedback dump
User avatar
Joined: 25 Sep 2015
Location: elsewhere

Re: [Very WIP] Doom 2 - Re-Build-t

Postby PRIMEVAL » Sat Feb 15, 2020 10:48 am

I'm digging it! Good work on this so far, looking forward to seeing more!
User avatar
Joined: 13 Jan 2012
Location: Cleveland
Discord: Primeval#4268
Operating System: Windows 10/8.1/8 64-bit

Re: [Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sat Feb 15, 2020 4:07 pm

Cheers for the critiques, guys!
comet1337 wrote:
Spoiler: negative feedback dump

Was wondering why 3DMIDTEX wasn't working out for me initially and it turns out OTEX's railings are absurdly tall for what they are, so I've tweaked that.
Appreciate the feedback, thanks for checking it out.
User avatar
Joined: 10 Feb 2020

Re: [Very WIP] Doom 2 - Re-Build-t

Postby CantSleep » Sun Feb 16, 2020 2:43 am

This feels very satisfying to play. You have done a great job. :)

Remember to add explosions if you want more build-engine vibes!
User avatar
Joined: 10 Jan 2017
Location: It knocks on your door.

Re: [Very WIP] Doom 2 - Re-Build-t

Postby Rex705 » Sun Feb 16, 2020 11:20 am

This was really cool can't wait to see more.

Here is a video.
User avatar
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: [Very WIP] Doom 2 - Re-Build-t

Postby DoomKrakken » Sun Feb 16, 2020 4:52 pm

I absolutely LOVE redesigns like this. Makes it feel fresh, and like something I could only DREAM of!

Keep up the awesome work! :D
User avatar
All but inactive here on the forums. Contact me on Discord for quicker replies.
Joined: 20 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [Very WIP] Doom 2 - Re-Build-t

Postby Enjay » Sun Feb 16, 2020 5:23 pm

Ooooh! This is a really nice map. It's definitely Map01 from Doom2 but it's very much its own thing too. I can really see the Build-style influences but it doesn't feel like Duke, Shadow Warrior or any of them. It's still very much Doom. Great fun to play and a very interesting map and concept too.

The only real problem I noticed was the 3DMidTex issue already mentioned and it sounds like that's already in hand. Other than that, I spotted a few texture alignment issues but everything worked as I assume it was intended. I stuck around and explored the map after everything was dead and eventually got 100% items and secrets too.

Very nice.
User avatar
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
Joined: 15 Jul 2003
Location: Scotland

Re: [Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sun Feb 16, 2020 10:12 pm

Appreciate the kind words!
I've started preliminary work on blocking out Map02 (which I think may actually get merged into Map01, not sure yet) and I'm really starting to get a feel for how it should turn out.
Spoiler: Underhalls

Also figuring out how ACS works is really expanding my options, who knew?
User avatar
Joined: 10 Feb 2020

Re: [Very WIP] Doom 2 - Re-Build-t

Postby Kinsie » Mon Feb 17, 2020 2:41 am

Great start so far. Keep it up!
User avatar
A Concept Utterly Obsolete
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Return to Levels

Who is online

Users browsing this forum: BROS_ETT_311 and 2 guests