[Very WIP] Doom 2 - Re-Build-t

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[Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sat Feb 15, 2020 12:46 am

Definitely inspired by CantSleep's excellent Nobody Told Me About id, I tried to give my hand a try at remaking Doom 2's maps under a more Build Engine-esque influence.

It's all very proof-of-concept so far, and I don't have a ton of Doom mapping/modding experience under my belt, but I'm pretty determined to get something done with this.
Spoiler: Screens


So far I have a pretty rough Entryway done, if anyone wants to give it a try and share their thoughts I'd really appreciate it.
DOWNLOAD (Apologies for the size, it's using OTEX as a base resource and I have no idea how to trim the file. If anyone knows how I'd love to hear it)
Google Drive

Spoiler: Changelog


Spoiler: Credits
Last edited by RoastBeefo on Sat Feb 15, 2020 6:11 pm, edited 1 time in total.
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby comet1337 » Sat Feb 15, 2020 1:54 am

Spoiler: negative feedback dump
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby PRIMEVAL » Sat Feb 15, 2020 10:48 am

I'm digging it! Good work on this so far, looking forward to seeing more!
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sat Feb 15, 2020 4:07 pm

Cheers for the critiques, guys!
comet1337 wrote:
Spoiler: negative feedback dump

Was wondering why 3DMIDTEX wasn't working out for me initially and it turns out OTEX's railings are absurdly tall for what they are, so I've tweaked that.
Appreciate the feedback, thanks for checking it out.
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby CantSleep » Sun Feb 16, 2020 2:43 am

This feels very satisfying to play. You have done a great job. :)

Remember to add explosions if you want more build-engine vibes!
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby Rex705 » Sun Feb 16, 2020 11:20 am

This was really cool can't wait to see more.

Here is a video.
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby DoomKrakken » Sun Feb 16, 2020 4:52 pm

I absolutely LOVE redesigns like this. Makes it feel fresh, and like something I could only DREAM of!

Keep up the awesome work! :D
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby Enjay » Sun Feb 16, 2020 5:23 pm

Ooooh! This is a really nice map. It's definitely Map01 from Doom2 but it's very much its own thing too. I can really see the Build-style influences but it doesn't feel like Duke, Shadow Warrior or any of them. It's still very much Doom. Great fun to play and a very interesting map and concept too.

The only real problem I noticed was the 3DMidTex issue already mentioned and it sounds like that's already in hand. Other than that, I spotted a few texture alignment issues but everything worked as I assume it was intended. I stuck around and explored the map after everything was dead and eventually got 100% items and secrets too.

Very nice.
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby RoastBeefo » Sun Feb 16, 2020 10:12 pm

Appreciate the kind words!
I've started preliminary work on blocking out Map02 (which I think may actually get merged into Map01, not sure yet) and I'm really starting to get a feel for how it should turn out.
Spoiler: Underhalls


Also figuring out how ACS works is really expanding my options, who knew?
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Re: [Very WIP] Doom 2 - Re-Build-t

Postby Kinsie » Mon Feb 17, 2020 2:41 am

Great start so far. Keep it up!
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