Xbox style animated M_DOOMs for Doom 1/2/Complete

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Kazudra
Posts: 126
Joined: Mon May 25, 2015 10:52 am

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Post by Kazudra »

EmperorGrieferus wrote:
Enjay wrote:I'd still be interested to know where that NEWDOOMA message is coming from though. I had a quick look inside the ANIMDEFS for Smooth doom and it looks like this:

Code: Select all

texture optional M_SKULL1
	pic NEWSKULA tics 12
	pic NEWSKULB tics 3
	pic NEWSKULC tics 3
	pic NEWSKULD tics 3
	pic NEWSKULC tics 3
	pic NEWSKULB tics 3
So, no NEWDOOMA, but the naming system is similar. Could it be an older version, or NEWDOOMA is hidden elsewhere inside Smooth Doom?
I put it in my version of Smooth Doom. So, there's no such files in older versions, but I indeed used skull sprite names for inspiration
Nah, So far I've only seen 2 Smooth Doom builds that adopted this and both Authors of em are in this post.

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