[0.4.1] [SW] Wanton boss level HOM

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
sinisterseed
Posts: 1337
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

[0.4.1] [SW] Wanton boss level HOM

Post by sinisterseed »

A HOM can be observed on a window on the boss map of Wanton Destruction, no save needed here either, just warp and ditto - https://i.imgur.com/e4MtVMW.png
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48358
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.4.1] [SW] Wanton boss level HOM

Post by Graf Zahl »

For all these display issues in SW it would really help me if you cross checked them with SWP, SW Redux and VoidSW so that I know where to look. Is this a problem with Raze or a problem with one particular line of ports?
User avatar
sinisterseed
Posts: 1337
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: [0.4.1] [SW] Wanton boss level HOM

Post by sinisterseed »

All of them exhibit the same behavior by the looks of it.
Last edited by sinisterseed on Mon Feb 10, 2020 6:42 am, edited 1 time in total.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48358
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.4.1] [SW] Wanton boss level HOM

Post by Graf Zahl »

It looks like Polymost is not well equipped to deal with SW's portals. One more reason to get back to the drawing board with the renderer.
I'm putting this one on hold then, because any time invested in fixing Polymost bugs will only delay a new renderer.
User avatar
sinisterseed
Posts: 1337
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: [0.4.1] [SW] Wanton boss level HOM

Post by sinisterseed »

It's probably Polymost being Polymost.

This kind of error isn't specific to SW, I've seen it before in GDX and NBlood in various Blood community mods. It's just not a great render overall I guess.
Last edited by sinisterseed on Mon Feb 10, 2020 7:03 am, edited 1 time in total.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48358
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.4.1] [SW] Wanton boss level HOM

Post by Graf Zahl »

The main problem is not that Polymost is Polymost but that the portal features in these games are hacks. Nobody has ever seriously tried to write a renderer that can handle such portals natively - they all rely on the game code to do it - and as we see, that's a losing proposition. In my opinion the only way to fix it is to handle these as real portals, i.e. the renderer decides when discovering such a setup that it needs to create a portal on the ceiling/floor of such a sector.

Return to “Closed Bugs [Raze]”