Thanks! I just woke up to this, and this was quite unexpected. I'm happy to see NTMAi and the other unique mods thrive.Artman2004 wrote:Great job on getting a Cacoward. Nice!
Nobody Told Me About id - We've Moved!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Word. Congratulations on winning this year's Cacoward. This mod is by far the most unique, yet retrospective thing i have ever played. Mixing Build Engine games' style to Doom was a great idea. 

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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
@CantSleep: I want to wish you a very happy congratulations on winning this year's Cacowards.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
It works with Eternal Doom, in case anyone wanted to know.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
This mod is awesome, I really do like it. BUT I've tried the last update (0.4.9, yeah) and WTF happened?
Monsters are just jumping on map like crazy. It's annoying enough to drop playing this.
On Switcheroom maps with a lot of big opened areas they're just jumping and jumping and jumping and jumping. This looks like a parody to Enforcers, but the original DN3D Enforcers don't jump so often, to be honest.
Monsters are just jumping on map like crazy. It's annoying enough to drop playing this.
On Switcheroom maps with a lot of big opened areas they're just jumping and jumping and jumping and jumping. This looks like a parody to Enforcers, but the original DN3D Enforcers don't jump so often, to be honest.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Try the GitHub version. Leaping monsters have a 2x smaller chance to jump and have 3D distance checking now. If the problem persists let me know.DeXiaZ wrote:jump
0.4.10 soon
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Another thought: the alternate ammo that can appear in secrets is really fun to use, especially the homing rockets. Sadly even with the "always replace" option, these can be quite rare in many mapsets, due to a scarcity of secrets. And sometimes a secret flag appears at the opening of a secret area, rather than the pickup. So a (non-default) option to mix those in with non-secret ammo pickups at a fairly low rate would be cool.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Hope i'm not being off topic but this mode
kinda reminds me Duke Nukem: Alien Armageddon
and Now I like to see Doom version having a coop buddy system,
like how Duke Nukem: Alien Armageddon have it.
I can picture this wad with that feature, but it's just an idea.
kinda reminds me Duke Nukem: Alien Armageddon
and Now I like to see Doom version having a coop buddy system,
like how Duke Nukem: Alien Armageddon have it.
I can picture this wad with that feature, but it's just an idea.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
The jump can be disabled in settings
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Just adding my own contribution to this awesome mod.
https://www.moddb.com/mods/doom-thothth ... -wtfwid-tc
https://www.moddb.com/mods/doom-thothth ... -wtfwid-tc
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Please don't advertise your own mod in somebody else's thread.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
Sorry, Mr Moderator. I didn't make the post very clear. That particular link is specifically to the modifed NTMAI version. Its NTMAI but with a different monster set, which is why it is here. Due to incompatibility issues with the monster pack itself I had to modify NTMAI itself to accommodate the monster pack.
Hopefully that is a good enough reason.
Hopefully that is a good enough reason.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
I've been playing this mod for quite some time and I am loving what is here so far. I've been playing through the recommended maps with this mod and it was awesome.
Although I do have a nitpick regarding Alternate Ammo.
I have a habit for secret hunting and in most Doom maps or WADs most secrets I've found either hide a powerup like a Berserk Pack or a Soulsphere or a powerful weapon like the Rocket Launcher and Plasma Rifle (and rarely the BFG-9000). Rarely do I find secrets where ammo is hidden, usually they're accompanied by a weapon that uses them (Buckshot + Super Shotgun, for example). And since the only way I can get Alt Ammo is through backpacks or through secret hunting, I end up with little Alt Ammo if any at all to make use of.
Maybe you can have an option where Alt Ammo has a chance to spawn on regular map sectors (outside of secret areas) in a future update?
While the Homing Missiles/Rockets are great, the Explosive Slugs for the Shotgun feel underpowered in my opinion. Either that, or I'm using the slugs wrong since I only use it to deal with bigger enemies when I have a Rocket Launcher in most map packs I play this mod with.
Although I do have a nitpick regarding Alternate Ammo.
I have a habit for secret hunting and in most Doom maps or WADs most secrets I've found either hide a powerup like a Berserk Pack or a Soulsphere or a powerful weapon like the Rocket Launcher and Plasma Rifle (and rarely the BFG-9000). Rarely do I find secrets where ammo is hidden, usually they're accompanied by a weapon that uses them (Buckshot + Super Shotgun, for example). And since the only way I can get Alt Ammo is through backpacks or through secret hunting, I end up with little Alt Ammo if any at all to make use of.
Maybe you can have an option where Alt Ammo has a chance to spawn on regular map sectors (outside of secret areas) in a future update?
While the Homing Missiles/Rockets are great, the Explosive Slugs for the Shotgun feel underpowered in my opinion. Either that, or I'm using the slugs wrong since I only use it to deal with bigger enemies when I have a Rocket Launcher in most map packs I play this mod with.
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
idea: instead of just selecting one loadout or the other, you can choose for each slot in a menu
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Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
My game crashes a lot when fighting against bosses (Cyberdemon and Spider mastermind, and also Hell on earth starter pack Bosses), is there any option I should disable to fix this?