How to play Duke Nuken 3D: World Tour in Raze
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Re: How to play Duke Nuken 3D: World Tour in Raze
Me neither. Before I have to make a deal with the devil, I'd rather pass on support for this episode.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Better question: how to play Duke Nukem 3D: Total Meltdown in Raze.
What? It has its own bonus episode, too.
What? It has its own bonus episode, too.
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Re: How to play Duke Nuken 3D: World Tour in Raze
GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file
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Re: How to play Duke Nuken 3D: World Tour in Raze
Don't forget Penthouse Paradise!Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file
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Re: How to play Duke Nuken 3D: World Tour in Raze
And that seedy exclusive level of the Sega Saturn port, Urea 51. Both Betray and Sewers seem masterpieces in comparison.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Saturn Duke is not Build though although I know a mapper (Zykov Eddy) has recreated the level for PC Duke3D.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Still very much looking for transcripts of past negotiations. If the community is as large as I think it is surely among it's ranks we can find people with knowledge about code, law, business and persuasion who are are determined to work toward a big win. For many reasons this is not something suitable for discussion on a public forum. My Inbox is open If you are curious to follow further developments.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Graf was right calling it a deal with the devil. But hey, it's your soul.
I guess there would be some benefit to the community if this were to really happen - but I want no part in it.
I guess there would be some benefit to the community if this were to really happen - but I want no part in it.
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Re: How to play Duke Nuken 3D: World Tour in Raze
DNF2001 has additional complications in that Take-Two has some degree of ownership of that specific game as the publisher.Redneckerz wrote:markanini wrote: Gearbox wants money. And Gearbox has Randy Pitchford. That's all you need to know. There is no navigation needed. Trust me, if that was a possibility, then Frederik Schreiber would have been succesfull in getting DNF 2001 out in the open. And TerminX would be saved a lot of trouble, too.
The TerminX bit is worth pointing out. Considering his involvement entanglement in the whole World Tour situation, the fact that the EDuke32 devs are resorting to reverse-engineering rather than arranging a more formal co-operation effort should tell you a thing or two about how likely it is that such a thing can be organised.
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Re: How to play Duke Nuken 3D: World Tour in Raze
So, in other words, or Duke's words rather, "Rest in pieces", source code.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Don't quote me on it but i did see someone at Duke4 presenting himself as a lawyer.markanini wrote:Still very much looking for transcripts of past negotiations. If the community is as large as I think it is surely among it's ranks we can find people with knowledge about code, law, business and persuasion who are are determined to work toward a big win.
As for the bolded: It legit baffles me that aside everyone that told you how improbable this exploration is (Because they have explored it prior), you still are fully convinced of a succesfull endeavour, simply by playing a hardliner approach.
To that i say good luck, but trying to establish a deal with the devil is a bad omen all around. If you do wish to pursue this, atleast take note of previous attempts and moreover, where they failed to succeed. You will find that the devil is not to be trusted, even when playing hard to get.
I'd wager Take Two is at the very least slightly more approachable. But indeed.Kinsie wrote:DNF2001 has additional complications in that Take-Two has some degree of ownership of that specific game as the publisher.
The TerminX bit is worth pointing out. Considering his involvement entanglement in the whole World Tour situation, the fact that the EDuke32 devs are resorting to reverse-engineering rather than arranging a more formal co-operation effort should tell you a thing or two about how likely it is that such a thing can be organised.
As for the second part: Precisely. The improbability of working not only with GBX, but by default with Pitchford is virtually non-existent. There is a reason why everyone that has attempted to do so ultimately decided to go a different (and more time consuming) way.
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Re: How to play Duke Nuken 3D: World Tour in Raze
Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file
It's just like try put some ZDooM gameplay and TC mods together...
Duke4.net's site admin also founder, yatta is lawyer but not sure this part is his specialized subject...Redneckerz wrote: Don't quote me on it but i did see someone at Duke4 presenting himself as a lawyer.
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Re: How to play Duke Nuken 3D: World Tour in Raze
The "Smoosh approach" is to solve conflicts by duplicating the conflicting resources and editing maps to use the new values. So it wouldn't be entirely impossible, but there would be a lot of preliminary work to find and document all the conflicts so as to solve them. That can be partly automated.PlayerLin wrote:Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file
I'm also thinking of how ECWolf works to give Doom-style names to nameless resources, with custom mapping both for loading resources and for loading maps. An approach like this could be used to work around Build's limits, perhaps. But that's a long-term prospect.
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Re: How to play Duke Nuken 3D: World Tour in Raze
I think if you were to do that, you'd have to have some way to override ART and CON files on a per-episode basis.PlayerLin wrote:Well...unless Raze has a way to solve CON and ART conflicts then it's like mission impossible...it's not totally impossible but since they shared a lot of the same things it would be a lot of works...Rachael wrote:GrpSmoosh: Compile DN:AA, DC, Vacation, NW, WT, and TM in a single Grp file
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Re: How to play Duke Nuken 3D: World Tour in Raze
There already is the per-map art file feature. This could be extended to use lists instead of specially named files.
For CON that won't work because scripts are a globally compiled resource.
I know Rachael's remark wasn't fully serious but this would really be somewhat comparable to merging a mod like Hell To Pay into WadSmoosh without the ability to redefine the sprite replacements with DECORATE or ZScript and alter the maps to match the new numbers
For CON that won't work because scripts are a globally compiled resource.
I know Rachael's remark wasn't fully serious but this would really be somewhat comparable to merging a mod like Hell To Pay into WadSmoosh without the ability to redefine the sprite replacements with DECORATE or ZScript and alter the maps to match the new numbers