NormalNX texture resizing

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markanini
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NormalNX texture resizing

Post by markanini »

This feature is excellent for removing interference patterns in long to medium distance textures and I wanna use it with Build games. :D
ZellSF
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Re: NormalNX texture resizing

Post by ZellSF »

I'm really curious about whether this will eventually make its way into Raze too.

It's so good when you want that pixelated look without all the pixel crawling.
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

It's all there under the hood, just not exposed in the menus.
ZellSF
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Re: NormalNX texture resizing

Post by ZellSF »

mjr4077au wrote:It's all there under the hood, just not exposed in the menus.
:D
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

It seems to only be applying to HUD sprites and other things through the twod drawer, but that's it. I'm not sure what the plan is for getting this fully operational on Build games. Remember, the goal is to get the underpinnings right first and foremost before mucking around too much with nice to haves :wink:

ZellSF
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Re: NormalNX texture resizing

Post by ZellSF »

I know, I was just wondering if there was anything about the engine that would make it incompatible with HQ texture resizing.
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

Nothing in-particular, it was working with textures at some point in time though so not sure what happened here. I personally prefer external upscale packs and Phredreeke has done some great work here :D
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Graf Zahl
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Re: NormalNX texture resizing

Post by Graf Zahl »

The main issue is that the upscaling is opt-in for the calling code and the tile layer simply does not do it yet. That layer is in dire need of getting cleaned up anyway.
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

That certainly explains why it's not working on textures :wink:. Even if it was, I would still recommend an upscale pack over the on-the-fly HQ resizers. They were OK before AI-based upscales came to be but I don't think they look very good anymore and wouldn't be sad if they were dropped out completely.

markanini/ZellSF, Phredreeke's work can be found here. Please be aware that there are some issues with upscaled HUD weapon textures at the moment that should hopefully be resolved at some point in the future.
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Graf Zahl
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Re: NormalNX texture resizing

Post by Graf Zahl »

mjr4077au wrote:They were OK before AI-based upscales came to be but I don't think they look very good anymore and wouldn't be sad if they were dropped out completely.
-you cannot upscale every texture out there. What about all those thousands of Doom mods, for example?
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

Yeah, that's a fair point actually. I don't play too many mods so I didn't think about it. Even then, I'm not afraid of pixels and just think the on the fly resizers don't do a good enough job for me.
dpJudas
 
 
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Re: NormalNX texture resizing

Post by dpJudas »

Keep in mind that the NormalNx scalers aren't actually trying to improve the quality of the textures. They do not add any extra info into the textures like the other upscalers or texture packs. Their main purpose is to lower the filtering strength. Apparently some feels it helps on aliasing effects too (*). It is for those that find a nearest filter too harsh and standard linear filter too extreme.

*) Not too sure if this is universally true or just for some textures.
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mjr4077au
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Re: NormalNX texture resizing

Post by mjr4077au »

Thanks mate, I appreciate the insight :). I'll have to have more of a play with those next time I'm in GZDoom and test that out for myself.
markanini
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Re: NormalNX texture resizing

Post by markanini »

A quick and dirty way to get a similar effect right now is to increase Scale factor in video mode. NormalNx is way better though.
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Graf Zahl
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Re: NormalNX texture resizing

Post by Graf Zahl »

Yes,and it will surely come back.

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