Releases
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.4.1 is out!
-
Rachael
- Posts: 13971
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Releases
Linux build for 0.4.1 uploaded.
Note that I included zmusiclite.so in this package. This is one of those "fuck it" things, I couldn't make sense of the whole CPack thing and it's not a project I want to work on, right now, so some manual install is required.
Note that I included zmusiclite.so in this package. This is one of those "fuck it" things, I couldn't make sense of the whole CPack thing and it's not a project I want to work on, right now, so some manual install is required.
-
Redneckerz
- Spotlight Team
- Posts: 1150
- Joined: Mon Nov 25, 2019 8:54 am
- Graphics Processor: Intel (Modern GZDoom)
-
mjr4077au
- Posts: 834
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
Re: Releases
Anything special needed to compile the latest git master against the released ZMusic library? Keep getting this:
Code: Select all
16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(84,52): error C3861: 'CD_Enable': identifier not found
16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(98,3): error C3861: 'CD_Enable': identifier not found
16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(100,3): error C3861: 'CD_Enable': identifier not found-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
Please compile against the import library that's included in the Raze project. The package on Github is missing the last fix I needed to add to make GZDoom and Raze compile.
-
mjr4077au
- Posts: 834
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
Re: Releases
Ta, compiled flawlessly nowGraf Zahl wrote:Please compile against the import library that's included in the Raze project. The package on Github is missing the last fix I needed to add to make GZDoom and Raze compile.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.4.2 is out, this one contains a few important fixes.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
Oops. Well, it's just a printed message, the next version isn't too far away anyway.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.4.3 is out. The biggest new feature is that for Duke3D, NAM and WW2GI the RedNukem code is available as an option - so far only accessible via command line or console - this will later be added to the startup. The choice was made because RedNukem is a lot closer to the last official DN3D release than EDuke32 and may be preferable for some mods that do not work right in EDuke.
-
Rachael
- Posts: 13971
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Releases
Linux version will be coming soon - I cannot do it right this moment.
-
Manuel-K
- Posts: 75
- Joined: Wed Mar 15, 2017 11:43 am
Re: Releases
Don't bother with 0.4.3. It's already replaced.Rachael wrote:Linux version will be coming soon - I cannot do it right this moment.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.4.4. is out. 0.4.3 was broken. Don't download.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.4.5 is out, this contains quite a few important bugfixes.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Releases
0.5.0 is out.
With this version Exhumed should finally be testable, now that the most serious bugs have been fixed. Note that the intro and menu still have some issues.
With this version Exhumed should finally be testable, now that the most serious bugs have been fixed. Note that the intro and menu still have some issues.