*-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Void Warrior
Posts: 145
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by Void Warrior »

Once I wanted to play with my favorite HUD with Final Doomer, but I noticed a small compatibility problem. I explain: The guns are displayed incorrectly-they fly out of the interface.

Can you fix such bugs?
User avatar
Blux001
Posts: 124
Joined: Mon Jan 23, 2017 12:03 am

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by Blux001 »

Oloplaza24 wrote:How do i download this mod?
In my comment reading the entire comment you can find the link of the mods folder and choose "NekosHUD" the most current version. Obviously the link takes you to a video on YouTube.
User avatar
Blux001
Posts: 124
Joined: Mon Jan 23, 2017 12:03 am

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by Blux001 »

Void Warrior wrote:Once I wanted to play with my favorite HUD with Final Doomer, but I noticed a small compatibility problem. I explain: The guns are displayed incorrectly-they fly out of the interface.

Can you fix such bugs?
I didn't know what you meant in the first place until I had to try it, the issue of the bug that you tell me does not come from my HUD, The position where the weapon icon is shown on the right side is correctly positioned.

The problem comes from the main mod and not from the HUD because my HUD universally reads every weapon the player uses and shows what came from and allows to see according to the mod. Here what happens is that the dimension of the image that shows the weapons is (example: 244x213) and according to the size of the image of the weapon icon in drop is the one shown in my HUD, some mods like IBv3.8 show images where the weapon icon is as big as 800x800 and in my HUD barely visible only the top.
User avatar
Void Warrior
Posts: 145
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by Void Warrior »

To clarify this question a bit, I'll just present this screenshot.

https://sun9-81.userapi.com/impg/6IjFke ... type=album
User avatar
Blux001
Posts: 124
Joined: Mon Jan 23, 2017 12:03 am

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by Blux001 »

Void Warrior wrote:To clarify this question a bit, I'll just present this screenshot.

https://sun9-81.userapi.com/impg/6IjFke ... type=album
That is the screenshot that you show me. It is not a NekosHUD bug but the problem comes from the mod since it has a HUD, the creator may have added offsets of X/Y, For each image or sprite of the weapon on the ground for that reason the weapon looks that way, since in other mods the weapon is well positioned because there are no added Offsets.

Bug if there is not, but the mod to use has x, y coordinate offsets in the sprites of the weapon on the ground and the hud detects that this offset is. That's why you see it like this from off its site.

In a few words, there is no bug to fix because where a modification must be made is from the main mod due to the offsets, although some weapon sprites are also large on Dimension as much as 000 x 000 in size. Give a resize in a Textures from the Slade to each weapon to minimize its size.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by NullWire »

Seem like the damage effect doesn't cover the whole screen at all.
3.3 version (1366x768 resolution)
You do not have the required permissions to view the files attached to this post.
User avatar
ClessxAlghazanth
Posts: 159
Joined: Sun Feb 17, 2019 9:29 am

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by ClessxAlghazanth »

Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards
You do not have the required permissions to view the files attached to this post.
FirestarJes
Posts: 3
Joined: Thu Sep 30, 2021 2:42 am
Graphics Processor: nVidia with Vulkan support

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by FirestarJes »

ClessxAlghazanth wrote:Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards
I have the same problem, i'm not sure if it's a bug with Nekos or something else, doesn't seem to happen with a clean run with only an IWAD no other mods loaded though.
TwilightNoir
Posts: 1
Joined: Wed Apr 20, 2022 11:43 am
Graphics Processor: nVidia (Modern GZDoom)

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by TwilightNoir »

ClessxAlghazanth wrote:Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards
I have the same issue. Did you find a fix?
User avatar
ClessxAlghazanth
Posts: 159
Joined: Sun Feb 17, 2019 9:29 am

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by ClessxAlghazanth »

TwilightNoir wrote:
ClessxAlghazanth wrote:Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards
I have the same issue. Did you find a fix?
Not yet , unfortunately :(

Nothing game breaking , but hope it gets fixed some time
User avatar
BoneofMalkav
Posts: 81
Joined: Thu May 22, 2014 6:04 am
Graphics Processor: nVidia with Vulkan support
Location: It's Never Worth The Risk

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Post by BoneofMalkav »

Question:
Why can't you just post the download link like a normal person does for their mods here, Why do we have to jump through all these hoops from going to your youtube video to browsing the comments section to hunt for a download link? Why make it this difficult to download your mod?

Return to “Graphic/Audio Patches”