ZZYZX wrote:Y'all are calling Polymer bad but it actually has correct dynamic light shadows working! smh.
Polymer *looks* good, but once you start to use it, a number of problems crop up. It was never optimised, so you need a ridiculously beefy system to run it, and even then, if you have more than a few lights in a scene - nowhere near enough to properly light a next-gen scene, it really starts to chug. Basically, Polymer is doing the job of Doom 3, but you need an i7 and a high-end graphics card to actually do 1/4 of the job that Doom 3 is capable of. Even with a high-end system, it will grind to a halt if you try to put enough lights in your scene to properly illuminate it.
The materials are all wonky. Getting models to look right is a huge pain in the arse for modellers (not there are any more on Duke4, but that's another story!). Also, because of the lighting problem, if you don't have a dynamic light on the HUD model, all the gloss/spec and normal information disappears and they look like crap.