lmao i didnt know it was so simple... zdl launcher can it use a folder? and or how can i pack it into a pk3Tapwave wrote:You probably just downloaded a zip from the GIT, which contains a folder which THEN contains the PK3 filestructure, which won't work. I recommend you extract it to a folder, and load the folder itself into GZDoom.theroguemonk wrote:what can i say.... how in the world am i supposed to run this.. its only a zip file and it wont work... can someone help me?
Remember to read the manual!
Re: WAR TROPHIES (1.11) Give up your soul for extra points
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: WAR TROPHIES (1.0.1)
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Re: WAR TROPHIES (1.0.1)
I think ZDL can load folders (I can't download ZDL so I can't really say), otherwise, just put the files into a zip and it should work once renamed to pk3.theroguemonk wrote: lmao i didnt know it was so simple... zdl launcher can it use a folder? and or how can i pack it into a pk3
Accensus' working on it, we should have 1.1 relatively soon.if a level does not end immediately(like elevators with voodoo dolls or something else)and u enabled wartrophies menu u will get stuck on stats screen,cant press anything
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Re: WAR TROPHIES (1.0.1)
i did try zip .. but lets rename pk3
it doesnt work
Script error, "wartrophies-v1.0.1.pk3:cvarinfo.txt" line 2:
One of 'server' or 'user' must be specified
it doesnt work
Script error, "wartrophies-v1.0.1.pk3:cvarinfo.txt" line 2:
One of 'server' or 'user' must be specified
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Re: WAR TROPHIES (1.0.1)
You're probably not running GZD 4.3.3 or newer.theroguemonk wrote:i did try zip .. but lets rename pk3
it doesnt work
Script error, "wartrophies-v1.0.1.pk3:cvarinfo.txt" line 2:
One of 'server' or 'user' must be specified
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Re: WAR TROPHIES (1.0.1)
it works now but i dont know how ot use this mod ... i dont understand the use but its becasue i dont ask much of the doom to begin with
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Re: WAR TROPHIES (1.0.1)
Open your options menu and set the WarTrophies setting. Also, read the manual.theroguemonk wrote:it works now but i dont know how ot use this mod ... i dont understand the use but its becasue i dont ask much of the doom to begin with

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Re: WAR TROPHIES (1.0.1)
Pretty cool! I like how you can put it alongside other mods, and the interface looks nice.
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Re: WAR TROPHIES (1.0.1)
thanks so this is a score system?Tapwave wrote:Open your options menu and set the WarTrophies setting. Also, read the manual.theroguemonk wrote:it works now but i dont know how ot use this mod ... i dont understand the use but its becasue i dont ask much of the doom to begin with
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Re: WAR TROPHIES (1.0.1)
No, i don't believe so. As soon as i can give it some deep test i get back to ya.Tapwave wrote:About your "random sprites" issue, did you turn on Filter by IWAD, by any chance?
EDIT: As a suggestion, can we get a Horizontal toggle for the HUD as well? Or is it too much work to do?
P.S.: Using this with Shades of Doom (Until now), REALLY ADDS to the experience, making a loooong monster encyclopedia to browse =)
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Re: WAR TROPHIES (1.0.1)
lol i dont nee this shotgun is always going to have 70 80 % or more use for me...
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Re: WAR TROPHIES (1.0.1)
This mod is infinitely more useful than comments like this. Almost any mod, actually. You can do better, we believe in you.
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Re: WAR TROPHIES (1.0.1)
Oh yeah, two things.
One you could add on "mods that work, but not as intended", is to Aracnocide Weapons Pack: All classes weapons will display, regardless of what class the player is using. Is there something i can do on my part? (even though i believe it'll require ZScript...)
Also, some throwable weapons like the C4 won't add to the scorecard because they can't even damage enemies, and the explosion somehow doesn't count as a kill for them.
One you could add on "mods that work, but not as intended", is to Aracnocide Weapons Pack: All classes weapons will display, regardless of what class the player is using. Is there something i can do on my part? (even though i believe it'll require ZScript...)
Also, some throwable weapons like the C4 won't add to the scorecard because they can't even damage enemies, and the explosion somehow doesn't count as a kill for them.
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Re: WAR TROPHIES (1.0.1)
So this is strictly for the latest build for GZdoom, correct?
No Lzdoom?
Edit: Nvm. Tested with GZdoom 3.4.1 and got the same result. It's strictly for the latest builds of GZdoom.
No Lzdoom?
Edit: Nvm. Tested with GZdoom 3.4.1 and got the same result. It's strictly for the latest builds of GZdoom.
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Re: WAR TROPHIES (1.0.1)
This is highly interesting 

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Re: WAR TROPHIES (1.0.1)
As an important note: We've identified a memory leak, it can take a while to become problematic, but as a result, we recommend to regularly take breaks and/or close gzdoom on a semi-regular basis. You shouldn't lose progress if you crash (I personally didn't).
We know the source, but it's out of our hands at this point. A future GZDoom SVN might fix it.
We know the source, but it's out of our hands at this point. A future GZDoom SVN might fix it.
This is intended behavior, as filtering is based on mod, not classes. Filtering by class would be added complexity for very small profit, sadly. As far as I'm aware there's not much you can do.All classes weapons will display, regardless of what class the player is using.
Quoth Accensus:Also, some throwable weapons like the C4 won't add to the scorecard because they can't even damage enemies, and the explosion somehow doesn't count as a kill for them.
It's likely the C4 isn't appended to the player properly, so WT isn't recognizing it's a player weapon.As for the C4, it's likely a SpawnItemEx call that's missing SXF_TRANSFERPOINTERS.