Re: WAR TROPHIES (1.11) Give up your soul for extra points
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Check the filter settings.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
How do I put my War Trophies stats in a different GZDoom version?
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Assuming you use a different .ini file for the new version, as if you used the old one, the stats would remain.
In your old gzdoom.ini file, locate wt_stats_weapons_kills, wt_stats_experience, wt_stats_prestige lines and copy them to your new ini file to [Doom.ConfigOnlyVariables.Mod] section.
In your old gzdoom.ini file, locate wt_stats_weapons_kills, wt_stats_experience, wt_stats_prestige lines and copy them to your new ini file to [Doom.ConfigOnlyVariables.Mod] section.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Used this with The False Angel and it didnt display the name of the gun on the lite hud nor did it display at all when I went into the card and such.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
That would mean the gun has a blank tag (that's the part that's checked by the UI), because a weapon that has none should fall black on the class name.AliciaPendragon wrote: ↑Fri Aug 25, 2023 12:19 am Used this with The False Angel and it didnt display the name of the gun on the lite hud nor did it display at all when I went into the card and such.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
would there be any fix on my end that can be done or is that on the the dev of TFA?Tapwave wrote: ↑Thu Aug 31, 2023 11:12 amThat would mean the gun has a blank tag (that's the part that's checked by the UI), because a weapon that has none should fall black on the class name.AliciaPendragon wrote: ↑Fri Aug 25, 2023 12:19 am Used this with The False Angel and it didnt display the name of the gun on the lite hud nor did it display at all when I went into the card and such.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
You'd have to check with them, I suppose.AliciaPendragon wrote: ↑Thu Aug 31, 2023 9:06 pmwould there be any fix on my end that can be done or is that on the the dev of TFA?Tapwave wrote: ↑Thu Aug 31, 2023 11:12 amThat would mean the gun has a blank tag (that's the part that's checked by the UI), because a weapon that has none should fall black on the class name.AliciaPendragon wrote: ↑Fri Aug 25, 2023 12:19 am Used this with The False Angel and it didnt display the name of the gun on the lite hud nor did it display at all when I went into the card and such.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Very well. I shall. Thank youTapwave wrote: ↑Fri Sep 01, 2023 11:34 amYou'd have to check with them, I suppose.AliciaPendragon wrote: ↑Thu Aug 31, 2023 9:06 pmwould there be any fix on my end that can be done or is that on the the dev of TFA?
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Hello everyone, is there a way to add a custom font to War Trophies? I wanted to add Jimmy's MemenTwo font.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
That was something I considered adding. You can look at the Zscript for the display and see where the font is referenced, then extend the font option in the WarTrophies option menu.
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Also noticed that certain explosive weapons in mods arent classified as explosive weapons and as a result, any kills that arent direct impact kills and not caused by the explosion doesnt count
I noticed this happens with the Target Detonator in HDE, tho IDK what other guns off the top of my head
I noticed this happens with the Target Detonator in HDE, tho IDK what other guns off the top of my head
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
That's because of how pointers are handled by those weapons, rather than being tagged explosive or not. If your weapon fires an explosive projectile directly, it should be fine. Things like satchel charges like you're describing may not be passing pointers back properly, so WarTrophies doesn't know you killed anything with it.AliciaPendragon wrote: ↑Sat Sep 09, 2023 10:27 am Also noticed that certain explosive weapons in mods arent classified as explosive weapons and as a result, any kills that arent direct impact kills and not caused by the explosion doesnt count
I noticed this happens with the Target Detonator in HDE, tho IDK what other guns off the top of my head
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
I'll have to check and see if something like the C4 from Final Doomer counts kills from direct impact or from the explosion. Think its the former.Tapwave wrote: ↑Mon Sep 11, 2023 5:29 amThat's because of how pointers are handled by those weapons, rather than being tagged explosive or not. If your weapon fires an explosive projectile directly, it should be fine. Things like satchel charges like you're describing may not be passing pointers back properly, so WarTrophies doesn't know you killed anything with it.AliciaPendragon wrote: ↑Sat Sep 09, 2023 10:27 am Also noticed that certain explosive weapons in mods arent classified as explosive weapons and as a result, any kills that arent direct impact kills and not caused by the explosion doesnt count
I noticed this happens with the Target Detonator in HDE, tho IDK what other guns off the top of my head
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Do you know how to manually add actors to the blacklist? I can get to the WT_Blacklist.zsc but from there I'm a bit lost. Mostly just want to blacklist DoomRPG's training dummies.