Re: WAR TROPHIES (1.11) Give up your soul for extra points

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onContentStop
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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Post by onContentStop »

Would it be worthwhile to have the ranks be driven by a WTRNKDEF (name pulled out of my ass) lump? I want to add more ranks but don't want to mess with the code.
Accensus
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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Post by Accensus »

Probably, but I'd rather have them natively so everyone gets them. You only need to add stuff to the respective array and the MENUDEF. It's hardly anything complicated that requires extensive knowledge.

You can also post the ranks here and I can add them myself if they're not super niche/weird.
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onContentStop
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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Post by onContentStop »

That's understandable. I just like having data lumps separate, but it's your project after all. Thanks for answering.
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Tapwave
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by Tapwave »

Hello! It's Content©
Highlights:
- Added three new rank sets: Waifu (weapons), Imperium Infantry (player), and Contagion (genocide), all courtesy of XSlayer300.

Fixes:
- Added null check. Fixes a bug where a hostile HD follower that shoots you would cause a VM abort.

Other:
- Refactored InflictorBinds to be an array instead of a dictionary. This should hopefully make kill tracking a bit more consistent.
- Removed more UaS stuff from the blacklist. No, really, this should be handled by that mod now. Stuff in WT should be blacklisted natively only as a lastest resort.
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YukesVonFaust
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by YukesVonFaust »

Tapwave wrote:Added three new rank sets: Waifu (weapons), Imperium Infantry (player), and Contagion (genocide), all courtesy of XSlayer300.
Can i add my own rank sets?
Accensus
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by Accensus »

Go ahead.
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Endless
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by Endless »

Been loving this mod so far. Could it be possible for you to add a .txt explaining/listing all the possible weapon ranks, genocide ranks and player ranks?
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YasuoProjectX
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by YasuoProjectX »

(sorry for my bad english)

What about these Kill Sound Type with Custom 1 to 5?? It dosent have a sound but that means should i put custom kill sound by myself or should i leave them because the custom still no sound
Accensus
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Post by Accensus »

Endless wrote:Been loving this mod so far. Could it be possible for you to add a .txt explaining/listing all the possible weapon ranks, genocide ranks and player ranks?
That'd be redundant. All of the ranks can be found here. Explanations are just going to overcomplicate the process of adding more ranks. The options for the rank sets should be self-explanatory (e.g. UAC, Fantasy, Festive, etc.)
YasuoProjectX wrote:(sorry for my bad english)

What about these Kill Sound Type with Custom 1 to 5?? It dosent have a sound but that means should i put custom kill sound by myself or should i leave them because the custom still no sound
Correct, you add the sound yourself. The current implementation is kind of jank imo but it was what I came up with at the time and changing it might break stuff.

Here's an example of replaced custom sound 6.

SNDINFO

Code: Select all

WT/KillSound6 dsskedth
LANGUAGE

Code: Select all

[default]
KILLSOUND_CUSTOM_1 = "Revenant Scream";
This will replace Custom 6 with a revenant scream.

In hindsight, replacing the stock sounds would have probably been a better solution. Oh well.
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Tapwave
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Re: WAR TROPHIES (1.10.2) eleventy billion points

Post by Tapwave »

It appears a fucky wucky has happened
Highlights:
- Added Agency player ranks, courtesy of XSlayer300.
- Added an option to draw all of the UI stuff under the HUD.

Fixes:
- Don't register kills in demo playbacks.
- Use absolute values for experience. [This fixes a bug where integer overflows may mess up experience.]

Other:
- Specify max character limit in comments.
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mamaluigisbagel
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Re: WAR TROPHIES (1.10.2) eleventy billion points

Post by mamaluigisbagel »

Just downloaded the new version, and am instantly getting this crash. Not sure if its a compatibility problem or not. Running the most recent stable release of GZDoom, and even tried a dev build.

EDIT: Downloading the unstable build of WarTrophies™ fixed this.
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Tapwave
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Re: WAR TROPHIES (1.10.2) eleventy billion points

Post by Tapwave »

mamaluigisbagel wrote:Just downloaded the new version, and am instantly getting this crash. Not sure if its a compatibility problem or not. Running the most recent stable release of GZDoom, and even tried a dev build.

EDIT: Downloading the unstable build of WarTrophies™ fixed this.
The version was updated, same version label, same link. Was just a little fudge on Ace's part that was quickly remedied, no worries!
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EmerphiS
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Re: WAR TROPHIES (1.10.2) eleventy billion points

Post by EmerphiS »

just a suggestion but
the suggestion would be to see the mod belonging to m8f "lazy points" to get some ideas, or add compatibility of these.

considering that you go up in rank and raise the statistics, keeping track or knowing how much you are adding would be an attractive feature, especially when you only dedicate yourself to playing without opening so many sections to keep track.



This is the link in case you are interested.
viewtopic.php?f=105&t=66565
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Tapwave
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Re: WAR TROPHIES (1.11) Give up your soul for extra points

Post by Tapwave »

Thought we forgot about this? Of course not.
Highlights:

Added whitelist support.
Can now track non-weapon inventory items used as weapons. As long as the pointers are correct.
Added the ability to delete selected weapons from the scorecard. Key combo is Ctrl + Shift + Del.

Fixes:

Fixed softlock (by Ryker). give artifacts and by extension, give all softlocked the player and prevented weapon switching if auto weapon switch was enabled.
Fixed lists not being properly parsed depending on formatting.

Balance:

Updated XP reqs.
Updated Genocide reqs.

UI:

Added a folder icon if the weapon is part of a folder.

Ranks:

New genocide rank set by XSlayer300.

Folders:

Updated Ashes folder, courtesy of IKA.
Updated folder definitions for Bullet-Eye (by Mor'ladim).

Miscellaneous:

Always draw the scorecard in RenderOverlay.
Added WT_Cleanup netevent. Removes all monster kills under # kills. See readme.
Master Branch also adds a toggle for -COUNTKILL monsters being registered (if, for some reason, your mod has decorative monsters...)
Canjul
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Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points

Post by Canjul »

I'm having a problem. I cleared my stats to start fresh with a vanilla playthrough and the HUD works fine, tracks weapons, kills, XP...but the F11 menu displays no weapons. Did I fuck something up? Just using standard Doom 2 WAD, GZDoom 4.9, War Trophies 1.11.

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