GZDoom 4.3.3 released

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Re: GZDoom 4.3.3 released

Postby Rachael » Tue Apr 21, 2020 6:51 am

Considering it's a bloated mess that requires a security update every 2 minutes, I don't blame him.
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Re: GZDoom 4.3.3 released

Postby Eonfge » Sat Apr 25, 2020 10:15 am

Now with ARM support!

I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats.
- Not all distributions ship all the right OpenGL drivers. If you get a "libGL error: failed to load driver" error, you'll need to check for updates and/or reconsider your distro-choice.
- Not all hardware is powerful enough to actually run GZDoom. The Pinebook Pro (my Dev rig) is stuck at a very steady 3 fps in map01.

Still interested? Get it here:
https://flathub.org/apps/details/org.zdoom.GZDoom
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Re: GZDoom 4.3.3 released

Postby Kamil » Mon Apr 27, 2020 11:40 am

I noticed that FluidSynth is not very good at handling some of the soundtracks from the classic Doom. This is especially noticeable in TNT - Level 2. Microsoft MIDI option handles this task perfectly :)
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Re: GZDoom 4.3.3 released

Postby Gez » Mon Apr 27, 2020 5:59 pm

For Fluidsynth, start by going in its advanced options and making sure chorus and echo are off. It sounds so much better without.

You may also try to change the soundfont used. The default soundfont GZDoom comes with is pretty good most of the times, but it's a compromise between filesize and quality. There are some tracks where it's awful, so bad that it was thought to be a bug.
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Re: GZDoom 4.3.3 released

Postby Kamil » Mon Apr 27, 2020 7:35 pm

Where is soundfont located? I figured out the rest of the things :)
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Re: GZDoom 4.3.3 released

Postby Gez » Tue Apr 28, 2020 2:09 am

By default, it's in a soundfont subfolder of where you've installed GZDoom. AFAIK just install more soundfonts in there to get the ability to choose them. I recommend looking for SC55 soundfonts; Patch93 and Grieferius have made some that are generally well-regarded.
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Re: GZDoom 4.3.3 released

Postby Kamil » Tue Apr 28, 2020 6:35 am

I tried VirtualMIDISynth and it doesn’t work for me :( Will new soundfonts be added in future versions of GZDoom and will the ability to remove unnecessary soundfonts be added in the future?
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Re: GZDoom 4.3.3 released

Postby Graf Zahl » Tue Apr 28, 2020 8:25 am

No, the feature is designed so that you can just copy any sound fonts of your choice into that folder and they will be listed - and for removal the same applies.
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Re: GZDoom 4.3.3 released

Postby Kamil » Tue Apr 28, 2020 12:42 pm

I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped :(
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Re: GZDoom 4.3.3 released

Postby wildweasel » Tue Apr 28, 2020 12:57 pm

Kamil wrote:I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped :(

Did you unpack it, or just rename it?
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Re: GZDoom 4.3.3 released

Postby Kamil » Tue Apr 28, 2020 1:05 pm

Unpacked and renamed
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Re: GZDoom 4.3.3 released

Postby Kamil » Sun May 24, 2020 3:31 pm

I noticed that GZDoom often swears on RAM. However, in LZDoom I did not see such a problem.
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