Version 0.78 Release!
The Sprite is Right
GET IT NOW HERE AT MEGA!!
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[0.78]
'The Sprite Is Right'
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+New!: Key Sprites for Doom and Heretic weren't strictly compatible with the
Walpurgis status-bar (they're small sprites, and the hexen-type key
interface is bigger). I sprited some new versions so that they fit
nicely into the interface. However, this does mean that in the rare
Doom Level that uses all six keys, the first one picked up will be
missing (there is only space for five keys on the interface right now!).
+New!: Hotkeys added for Inventory items (thanks Lagi!). Find these in your
'customise controls' menu for GZDoom. By default, only these binds are
active: Quartzine Elixir [H], Krater of Might [K], Disc of Force [F],
and Icon of the Defender [N].
+New!: The Mystic Ambit Incant was re-programmed to function correctly for
all of the classes and given new effects. When using the Ambit, all the
classes benefit from a brief period where they use no mana at all. For
the Myrmidon and Crusader, this is 10 seconds, and it is 15 seconds
for the Magister (as his other boost is arguably worse).
+New!: The Myrmidon gains +100 HP that can exceed his usual max, to 250.
+New!: The Crusader gains a big boost to his AC (+8 AC!).
+New!: The Magister gains +75 to both Mana types and his infinite mana boost
lasts for 15 seconds, rather than 10 (as noted above).
+New!: The Ambit Incants now also replace the rarely used and mostly pointless
Banishment Device in Hexen maps. They appear rarely in weighted random
spawns in the other games.
+Balance: Quietus Tertiary Fire cost increased from 5 to 6 (of both mana).
+Balance: Some of the random spawner chances were tweaked for balance purposes
in Doom and Heretic.
+Fixed: Slight bug with Crux Calicus where you could get out of paying some
of its Aetherial Mana costs. Squished.
+Fixed: Possible rare spawn bug with Bloodscourge Roflcopters fixed.
+Fixed: Rare bug where the Lightbringer could still fire with 0 mana fixed.
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