Another one that escaped the Great Purge of the Palette I see. Well, this one's a little less important, but I'll get it fixed in the next patch. Thanks for finding it.
Crudux Cruo wrote:I'm quite loving this! I'd love it more with an expanded arsenal, if i'm being honest though.
Thanks. Hexen is hard to do with an expanded arsenal; there's alot of hacks you have to do to get around the 4 weapons limit to my knowledge, which is why I went for three fire modes.
Crudux Cruo wrote:Gauntlets are decent, lasso is kind of neat, kick should stun or something.
Axe is darn near perfect.
Hammer primary is a little underwhelming. i should be able to one shot a ettin with a slower attack, i would hope.
Quietus primary combo is a little slow at first and then speeds up? i don't like this. Tertiary fire is underwhelming. This basically feels like a "BFG with benefits" right now.
Haha, the Hammer primary is a point of serious contention to be honest. I fiddled with it alot during the last week. Right now it can 1-shot an Ettin about 50% of the time, which I decided was a good level; already at this point it already nukes all the low-tier Doom and Heretic monsters in one strike, and the Ettin is meant to be a HP sponge. But its designed to be a completely different flavour to the axe in melee since I wanted everything to feel different. As the axe has considerably less ranged power, I figured the Hammer is interesting contrast, since the secondary and tertiary are finally really excellent ranged options for the Myrm.
The same logic is meant to apply to Quietus. The slow to fast thing is actually realistic for using a greatsword; swinging one relies more on momentum than strength. It's not a good panic button if you're in tight quarters (that is basically the axe's big niche!) but in a big melee with space to move, dancing between targets and keeping up the combo speed, its downright disgusting (the damage also goes up as well as the swing speed!). Don't underestimate that tertiary; after its little hover, it homes in targets it can see. To use Quietus, you need space. If you don't have it, switch to the axe!
Crudux Cruo wrote:Mace does about what i would expect it to do
Lightbringer is a pretty awesome weapon!
Flame magic is really a great improvement from original, but the tertiary attack takes a huge amount of health... don't like that at all. and it doesnt even do a lot of damage.
wraithverge feels a lot less useful than it should be. I like the shield tertiary attack. The primary attack is economical and interesting. the secondary is GOOD. but feels a little lack luster for some reason.
Glad you like the Lightbringer, I was happy with how it turned out!
Tertiary of the Firestorm Font doesn't hurt you at all? I just tested it. Are you sure you didn't happen to get hit by another attack at the same time?
EDIT: Crap, I forgot my GZDoom Autoexec has "splashfactor 0.4" in it; so it didn't affect me in testing. I'll see if I can make it friendly again. Thanks for finding that.
I mean, replacing Wraithverge is a hard task; its a crazy OP weapon in general. The Crux Calicus has big shoes to fill. But I kinda get what you're saying about the secondary. Its powerful, but it looks a bit wonky. Improving its look is actually already on my list, but getting its function right was the priority for this release.
Crudux Cruo wrote:Force power is cool, but it would be nice if i could bat away projectiles with it too. makes logical sense, doesnt it?
Ice is decent. primary is insanely more powerful, but short range. long range is good but can be tricky to land. tertiary is very useful.
Lightning is extremely disappointing. It looks cool but is ineffectual. Primary is pretty weak.
would be nice if projectiles either passed through or jumped from one monster to another in an area to balance it out.
The plasma ball has too much gravity, too slow and too little impact damage. perhaps if you CHARGE this attack for a different effect, like no charge being a speedy individual ball with high damage, or a giant plasma ball with the beam lightning, and things in between, this might be useful. as it is now, it's really lame.
bloodscourge is badass. BAD-ASS. like, perfect.
It is logical, but I wanted to reserve the projectile batting away to the Discs of Repulsion; its their main thing, after all. Not to mention, it would make the Force Blasts a bit OP, if you could spam them to make yourself invulnerable to non-hitscans.
Rippers are very hard to balance in general (which is what the shards use); so yes, the low range is intentional. Secondary has problems in tight spaces for sure; but for sniping you should probably consider using Force Blasts.
Primary Lightning feels weak I guess because the Ice is so powerful. But, yes, I may well enhance it slightly, I kind of agree after playing through some of Darkmere just now. The Plasma Ball isn't supposed to be thrown directly at targets; and its not meant to have impact damage. Fire it over them; and the rays will fry things as it sails past (a bit like how you want a Doom 2016 BFG to stay in the air as long as possible). Always aim it upwards; and remember it has a minimum range. It has a learning curve to use, but its really powerful!!
Glad you like Bloodscourge.
Its funny the extra stuff you mentioned mostly already has resources available. Originally I was planning to give the Crusader a spear; but getting good base sprites for one is implausible (I'd have to take the extended Heretic Staff sprites and merge them with the Trident sprite thats floating around, which is alot of work to make it look good, so I abandoned that idea, and focused on making Firestorm badass. XD