Treasure Tech (NEW 1.2 RELEASE!)

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HyperUltra64
Posts: 14
Joined: Wed Dec 20, 2017 4:36 am

Re: Treasure Tech (Released)

Post by HyperUltra64 »

TREASURE TECH HAS RELEASED! Please notify me if you have any bug issues! Remember to use the latest GZDOOM, and to not run it with custom monsters or gore mods or anything like that! Might cause some big problems!

After two years of working on this, I'm so happy to release it to the public. I hope everyone enjoys it!
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MentzWolf
Posts: 48
Joined: Wed May 25, 2016 6:47 pm
Graphics Processor: nVidia with Vulkan support
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Re: Treasure Tech (Released)

Post by MentzWolf »

Ahh yiss, the Wario Land-inspired answer to Golden Souls :D
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Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: Treasure Tech (Released)

Post by Lime »

WOOHOO!
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Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: Treasure Tech (Released)

Post by Combine_Kegan »

Congrats Ultra, been a hell of a trip up to this point, and now everyone can see your hard work pay off first hand.
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Joblez_I
Posts: 99
Joined: Mon Jan 23, 2017 11:44 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: Xen

Re: Treasure Tech (Released)

Post by Joblez_I »

So glad to finally see this mod released! I loved playtesting it and seeing how it works. It's impressive to see how far you've come, and even though I've only been around for the latter end of development, It's really great to see! Good work!
Funky Gnoll
Posts: 219
Joined: Tue Jul 21, 2009 6:24 pm

Re: Treasure Tech (Released)

Post by Funky Gnoll »

I really dig the sound design in this mod, especially the gun cocking sounds.
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Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: Treasure Tech (Released)

Post by Yholl »

Yeeeee, it's finally out! Glad to see you release this into the wild. Congratulations.
Terensworth
Posts: 22
Joined: Sun Feb 04, 2018 9:46 am

Re: Treasure Tech (Released)

Post by Terensworth »

Hello, uh, I found a Yholl in a box and I'd like to return them?

This is so brilliant, seriously, can't stop giggling and bouncing in my seat from this one.
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Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
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Re: Treasure Tech (Released)

Post by Marisa the Magician »

Omg it's out! At last!

Gimme, gimme.
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Irrevenant
Posts: 68
Joined: Fri Jul 28, 2017 10:18 am

Re: Treasure Tech (Released)

Post by Irrevenant »

I love that the coins get hoover'd up if you're near 'em. I don't think I noticed that in any of the older gameplay videos and it's the one thing I thought TT could've used, so awesome job there. I just finished the tutorial map and it was really fun. Punching dudes and throwing them into other dudes and walls and floors is as satisfying as I thought it would be. I also really liked the manual.

The only issue I'm having is my monitor is 4:3 and the HUD doesn't fit.
Jarewill
 
 
Posts: 1753
Joined: Sun Jul 21, 2019 8:54 am

Re: Treasure Tech (Released)

Post by Jarewill »

Oh my, this is fun to play!

Small things I noticed though:
- Picking up the Archvile and throwing it causes the player to not only throw the Archvile, but also the dog-key.
- It would be nice to know how much pistol ammo I am carrying. A bar is hard to read.
- The Harpoon gun feels kinda underpowered, considering it's supposed to be the Super Shotgun of this mod. I know I am supposed to tackle the enemy after I hit it with the harpoon, but it doesn't feel like it's doing much damage.

Other than that, great job with this!
Gonna play some more later today. :D
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Redead-ITA
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Location: At the Pizza Tower
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Re: Treasure Tech (Released)

Post by Redead-ITA »

hey i just want to say that the mod is very fun to play
one issue i seem to find is that the death sprites of the treasuretech guy lack one sprite because everytime he dies he dissapears and reapears.
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openroadracer
Posts: 496
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Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums
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Re: Treasure Tech (Released)

Post by openroadracer »

Just want to go on the record as saying that your release trailer's audio seems to have its volume a bit on the low side.
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: Treasure Tech (Released)

Post by skdursh »

Maybe it's just me but I'm getting a 403 error every time I try to download it "Access to doc-0g-ag-docs.googleusercontent.com was denied".

Edit: I think your GDrive met its download limit. You might want to reupload to MEGA or Mediafire or somewhere similar to avoid hitting it again unless you intend to purchase a Team Drive or GSuite. In the meantime, people can workaround the limit by making a copy of treasuretech.pk3 to their own personal GDrive and then downloading it from there.
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HyperUltra64
Posts: 14
Joined: Wed Dec 20, 2017 4:36 am

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Post by HyperUltra64 »

New download links are up!

They have a bug fix of that archvile key thing mentioned above!

I also forgot a couple credits that are now in! Sorry about that!

But yeah, download links are up! We have three now, so hopefully people can get it whenever they want!
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