Treasure Tech (NEW 1.2 RELEASE!)

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Re: Treasure Tech (Released)

Post by HyperUltra64 »

TREASURE TECH HAS RELEASED! Please notify me if you have any bug issues! Remember to use the latest GZDOOM, and to not run it with custom monsters or gore mods or anything like that! Might cause some big problems!

After two years of working on this, I'm so happy to release it to the public. I hope everyone enjoys it!
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Re: Treasure Tech (Released)

Post by MentzWolf »

Ahh yiss, the Wario Land-inspired answer to Golden Souls :D
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Re: Treasure Tech (Released)

Post by Lime »

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Re: Treasure Tech (Released)

Post by Combine_Kegan »

Congrats Ultra, been a hell of a trip up to this point, and now everyone can see your hard work pay off first hand.
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Re: Treasure Tech (Released)

Post by Joblez_I »

So glad to finally see this mod released! I loved playtesting it and seeing how it works. It's impressive to see how far you've come, and even though I've only been around for the latter end of development, It's really great to see! Good work!
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Re: Treasure Tech (Released)

Post by Funky Gnoll »

I really dig the sound design in this mod, especially the gun cocking sounds.
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Re: Treasure Tech (Released)

Post by Yholl »

Yeeeee, it's finally out! Glad to see you release this into the wild. Congratulations.
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Re: Treasure Tech (Released)

Post by Terensworth »

Hello, uh, I found a Yholl in a box and I'd like to return them?

This is so brilliant, seriously, can't stop giggling and bouncing in my seat from this one.
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Re: Treasure Tech (Released)

Post by Marisa the Magician »

Omg it's out! At last!

Gimme, gimme.
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Re: Treasure Tech (Released)

Post by Irrevenant »

I love that the coins get hoover'd up if you're near 'em. I don't think I noticed that in any of the older gameplay videos and it's the one thing I thought TT could've used, so awesome job there. I just finished the tutorial map and it was really fun. Punching dudes and throwing them into other dudes and walls and floors is as satisfying as I thought it would be. I also really liked the manual.

The only issue I'm having is my monitor is 4:3 and the HUD doesn't fit.
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Re: Treasure Tech (Released)

Post by Jarewill »

Oh my, this is fun to play!

Small things I noticed though:
- Picking up the Archvile and throwing it causes the player to not only throw the Archvile, but also the dog-key.
- It would be nice to know how much pistol ammo I am carrying. A bar is hard to read.
- The Harpoon gun feels kinda underpowered, considering it's supposed to be the Super Shotgun of this mod. I know I am supposed to tackle the enemy after I hit it with the harpoon, but it doesn't feel like it's doing much damage.

Other than that, great job with this!
Gonna play some more later today. :D
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Re: Treasure Tech (Released)

Post by Redead-ITA »

hey i just want to say that the mod is very fun to play
one issue i seem to find is that the death sprites of the treasuretech guy lack one sprite because everytime he dies he dissapears and reapears.
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Re: Treasure Tech (Released)

Post by openroadracer »

Just want to go on the record as saying that your release trailer's audio seems to have its volume a bit on the low side.
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Re: Treasure Tech (Released)

Post by skdursh »

Maybe it's just me but I'm getting a 403 error every time I try to download it "Access to was denied".

Edit: I think your GDrive met its download limit. You might want to reupload to MEGA or Mediafire or somewhere similar to avoid hitting it again unless you intend to purchase a Team Drive or GSuite. In the meantime, people can workaround the limit by making a copy of treasuretech.pk3 to their own personal GDrive and then downloading it from there.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Post by HyperUltra64 »

New download links are up!

They have a bug fix of that archvile key thing mentioned above!

I also forgot a couple credits that are now in! Sorry about that!

But yeah, download links are up! We have three now, so hopefully people can get it whenever they want!

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