Treasure Tech (NEW 1.2 RELEASE!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Unregret
Posts: 143
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: Treasure Tech (NEW 1.2 RELEASE!)

Post by Unregret »

Hello, I found few conflicts between this mod and Stylish Hell mod. Ex: One of Sprite name of Revenant is the same with yellow keycard; making it appears as Revenant in the game.
DrMarx
Posts: 1
Joined: Sat Mar 11, 2023 11:37 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Modern GZDoom)

Re: Treasure Tech (NEW 1.2 RELEASE!)

Post by DrMarx »

Anybody know what song plays in the twotorial tomb?
It's called PANOV in the files, but I'm pretty sure it wasn't music from the games in the credits.
User avatar
tuintje
Posts: 65
Joined: Sat Sep 14, 2013 8:50 am

Re: Treasure Tech (NEW 1.2 RELEASE!)

Post by tuintje »

Does anyone know of a texture pack that matches this mod, as shown in the tutorial?
User avatar
EightyEight
Posts: 1
Joined: Fri Jun 02, 2023 4:29 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Treasure Tech (NEW 1.2 RELEASE!)

Post by EightyEight »

Is there a reason the weapon sprites in the mod take up like half the screen? They are massive. Is there a way I can reduce the size or is that just the intended design?

Return to “Gameplay Mods”