Bitter Heretic: Melee combat emphasise

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
kalensar
Posts: 370
Joined: Sun Mar 21, 2021 9:40 pm

Re: Bitter Heretic: Melee combat emphasise

Post by kalensar »

RIght. I was meaning so that you didn't stun every monster in a 360* whenever you use the block feature of the weapons.
User avatar
Lagi
Posts: 667
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: Bitter Heretic: Melee combat emphasise

Post by Lagi »

i play few levels (sold soul) and 360 block is not an issue, its even a feature. There are time gaps when you block (except constant blocking with staff).

----------------------------------

update [ its minor change, not worth downloading IMO]:
- wand block upgraded (try to keeping reload for constants block. there is new animation).
- new block logic - you might be confused by monsters doing almost full melee attack animation, because monster are stun from block just before they land the strike
-reduce warrior block chance and hp
-increase all monsters gib threshold
- on hard difficulties monster have +50% hp, instead 2x.
- ice shard (grenade) is doing 50% less damage - it was too effective compare to others
- alt xbox (3x bolts) are dealing more damage
- hammer missibe is doing more damage
- .... rest is some minor stats tweak that i forgot myself ( and i change them there and back after each upload :D ).

========================
i notice sword and hammer are very good as areal attack, to quickly clear the room.
i think i would make mace areal (like sword) as well just with lower damage, and lower radius. Currently mace is doing lots of damage, and its sometimes feels off.
User avatar
kalensar
Posts: 370
Joined: Sun Mar 21, 2021 9:40 pm

Re: Bitter Heretic: Melee combat emphasise

Post by kalensar »

Also I was going to add. I have an older version of Bitter Heretic where the monsters are mainly the Heretic monsters but reworked with the extra animations. I absolutely love those monsters and want to use them for Vanilla Heretic style. Could you make a monster pack only out of this, or especially the older version monsters where the Golems aren't replaced by the Legionairre? They're literally the best heretic monsters out there for the brutal style animations. The imps falling to the floor when hit is just awesome.
User avatar
Lagi
Posts: 667
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: Bitter Heretic: Melee combat emphasise

Post by Lagi »

kalensar wrote:Also I was going to add. I have an older version of Bitter Heretic where the monsters are mainly the Heretic monsters but reworked with the extra animations. I absolutely love those monsters and want to use them for Vanilla Heretic style. Could you make a monster pack only out of this, or especially the older version monsters where the Golems aren't replaced by the Legionairre? They're literally the best heretic monsters out there for the brutal style animations. The imps falling to the floor when hit is just awesome.
you want bitter heretic without legionaire?
http://www.mediafire.com/file/8o8szpyf7 ... ion%29.pk3

i make monster pack some times ago: mellow heretic(but it also have legionairre, sorry - you would have to edit decorate with Slade yourself).
User avatar
kalensar
Posts: 370
Joined: Sun Mar 21, 2021 9:40 pm

Re: Bitter Heretic: Melee combat emphasise

Post by kalensar »

Lagi wrote:
kalensar wrote:Also I was going to add. I have an older version of Bitter Heretic where the monsters are mainly the Heretic monsters but reworked with the extra animations. I absolutely love those monsters and want to use them for Vanilla Heretic style. Could you make a monster pack only out of this, or especially the older version monsters where the Golems aren't replaced by the Legionairre? They're literally the best heretic monsters out there for the brutal style animations. The imps falling to the floor when hit is just awesome.
you want bitter heretic without legionaire?
http://www.mediafire.com/file/8o8szpyf7 ... ion%29.pk3

i make monster pack some times ago: mellow heretic(but it also have legionairre, sorry - you would have to edit decorate with Slade yourself).
YES! YES!. Thank you so much !

I've used the Realm667 Legionairre in my own mods, so I know how to do the editing. But very much awesome that you have that as a monster pack!
User avatar
Pale_Navigator
Posts: 6
Joined: Wed Sep 08, 2021 5:35 am
Graphics Processor: nVidia with Vulkan support
Location: Somewhere around Proxima Centauri

Re: Bitter Heretic: Melee combat emphasise

Post by Pale_Navigator »

This is an awesome mod. I hope that the Obsidian map generator gets some more love in the Heretic Dept.
User avatar
Lagi
Posts: 667
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: Bitter Heretic: Melee combat emphasise

Post by Lagi »

pale navigator your avatar is awesome, from where did you take it?

is it a game? a comics?
User avatar
Pale_Navigator
Posts: 6
Joined: Wed Sep 08, 2021 5:35 am
Graphics Processor: nVidia with Vulkan support
Location: Somewhere around Proxima Centauri

Re: Bitter Heretic: Melee combat emphasise

Post by Pale_Navigator »

Lagi wrote:pale navigator your avatar is awesome, from where did you take it?

is it a game? a comics?
I have no clue honestly. I think I googled something about futurism or art deco. Maybe a combo of both?
primaris82
Posts: 10
Joined: Sat Nov 13, 2021 9:09 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Bitter Heretic: Melee combat emphasise

Post by primaris82 »

could you please tell me how to change the player back speed to normal??
User avatar
Lagi
Posts: 667
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: Bitter Heretic: Melee combat emphasise

Post by Lagi »

you are familiar with Slade?

in test.acs

delete script 8467 and compile the ACS again`
=========================
edit

i update the bitter heretic with damage bug fix - before due to poor code, player take very little damage because he was constatly on power protection.
not anymore

too bad the damage balance is completely broken now (to high damage side), and all monster are very deadly

Return to “Gameplay Mods”