Autoload Edition (Episode-Ready Conversions)

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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Wed Feb 05, 2020 4:25 pm

Agitatio wrote:It's not a big deal, but to me not having it feels more in-line with purpose of this project. Especially if you make more of these down the line.

I would like to, honestly. I know there are a few who have asked me privately if I would do PL2 and PRCP, but unfortunately, due to the text file stating the projects can not be modified, my hands are tied. I even attempted to send PerOxyd (project leader for PL2) a courtesy email to explicitly ask for permission, but the email bounced. :(

If there are any other projects out there that catch my eye, though, I'll be weighing whether or not to develop Autoload Editions of them. Doom: The Way Id Did is a strong contender at this point.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby crossvisionmedia » Sun Feb 09, 2020 12:25 am

I for one can't wait to see what other episodes you will have with this! Please keep up the good work!
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Re: Autoload Edition (Episode-Ready Conversions)

Postby DevilHunter » Wed Feb 12, 2020 1:36 am

Ok so.. Where is the weapons that are shown in the D64D2 video?? I loaded up this thinking I was gonna have those cool weapons, but didn't see them. I even downloaded the original mod from moddb, and didn't see such weapons.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Korell » Wed Feb 12, 2020 6:55 am

DevilHunter wrote:Ok so.. Where is the weapons that are shown in the D64D2 video?? I loaded up this thinking I was gonna have those cool weapons, but didn't see them. I even downloaded the original mod from moddb, and didn't see such weapons.


These are versions of the map sets that can be autoloaded and run with other gameplay mods. You can see in the D64D2 video that it was played with the Zagemod mod, and that is what changed the weapons and monsters.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby PandaDoomer » Sat Feb 29, 2020 12:08 pm

TNTR still has its credits graphic.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Sat Feb 29, 2020 12:09 pm

PandaDoomer wrote:TNTR still has its credits graphic.

Yes. I was asked to keep credits information intact for release. If you want to remove it in Slade, I won't stop you.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby PandaDoomer » Sat Feb 29, 2020 12:13 pm

silentzora wrote:
PandaDoomer wrote:TNTR still has its credits graphic.

Yes. I was asked to keep credits information intact for release. If you want to remove it in Slade, I won't stop you.


Fair enough :P
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Wed Mar 18, 2020 9:11 am

Added an Autoload Edition of Double Impact to OP, with permission from RottKing. I wanted to celebrate the mod's inclusion to the recent Bethesda ports' lineup.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby CasualChris » Thu Apr 09, 2020 6:50 am

Good stuff. Would you consider making one for No End In Sight if you can get permission for it?
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Thu Apr 09, 2020 9:28 am

CasualChris wrote:Good stuff. Would you consider making one for No End In Sight if you can get permission for it?

Absolutely. Only change I'd make is turn it into one long episode, with inventory resets via ZMAPINFO on each M1. I'll be looking into it to see if I'm allowed to make the conversion.
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