Highway Acceleroid Booster v1 - Life in the Fast Lane
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Re: the Heavy Cylinder altfire, maybe tapping the button sends the grenades in a spread pattern, and holding the button launches them in a group (like it does right now) when you release? That way, you have a good weapon for large or spread-out crowds, but you can still get the grenade jump if you take the time to do it.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
I think there may be a few other places where this problem arises. Just FYITerminusEst13 wrote:Yeah, the line belongs to a projectile that has +HITTRACER, so logically anything it should hit should automatically be considered a tracer. But sometimes things slip.
I'll fix it next update, thank you.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Thanks a ton for your clear replies. And about the Game Over sequence, i might suggest more than stopping the music, of course. Like displaying the randomly generated texts like mockery, protip, insert-dead-memes-here and etc... Your're the boss!
Also let me just drop this right here, because it sounds retro and fine to me.
Also let me just drop this right here, because it sounds retro and fine to me.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Hell yes. Congrats on the release Term, I'll be sure to play the hell out of this now.
Just one bug I noticed: When you pick up the large ammo for the Jet Divider, the pickup message says that it gives you +4 ammo when it actually gives 20.
Just one bug I noticed: When you pick up the large ammo for the Jet Divider, the pickup message says that it gives you +4 ammo when it actually gives 20.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
yeah i think i made the Control Sticks a bit to big and im not super happy with how they turned out overall so if Term is ok with it i can see about making changes to them.Captain J wrote:Spoiler: hold on... I think i've got some gripes
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Another thing: The video claims it to be monster-agnostic, but some monster mods have their own difficulty settings, which results in a conflict with Booster's.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Thats just caused by the monster mods themselves, and can usually be fixed by adjusting the load orderAvzinElkein wrote:Another thing: The video claims it to be monster-agnostic, but some monster mods have their own difficulty settings, which results in a conflict with Booster's.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
It's a good fun mod ^^ You're one of the best Doom modders.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Oh, before I forget: Thoughts on reworking the Fuse Injector. I've divided them into simple stuff that can be implemented without *too* much work, and the Radical Rework.
First, the basic stuff:
First, the basic stuff:
Spoiler:Now, the pipe dream, the Radical Rework:
Spoiler:
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
So, how exactly do you activate the shinespark?Jarewill wrote:All weapons feel great, however there is one which tops them all.
Speed booster/shinespark (can it be called a weapon though? More like an ability) is just amazing and satisfying to execute.
Although not executed like I thought it would be (simply jumping like in Metroid), it took me quite a bit of brute learning to finally understand how to execute the spark.
Still, maneuvering around tight corners and in small rooms to execute it to swiftly deal with an enemy in a one quick swipe is just beyond great.
Though, to be honest, it feels more like an infinitely long nova strike than a shinespark to me, just with how it's executed.
(X did a quick leap forwards before doing the nova strike, meanwhile Samus just jumps upwards to do it.)
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
To quote myself:
Wivicer wrote:I love everything about this, but I'm having trouble activating the shinespark reliably. What's the key combo? it's fantastic
Edit: figured it out. Run + forward
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
I thought that was the speed booster? Are the shinespark and speedbooster the same thing?
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
How does one perform the All Brake ability?
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
One must acquire the BFG 9000 replacement (all brake chip), and press altfire while selected. Primary fire slows time.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Pretty much yes, they are the same thing.Pompous Seed wrote:I thought that was the speed booster? Are the shinespark and speedbooster the same thing?
Holding run and forwards will trigger the speed booster.
Pressing crouch while speed booster is active will "contain" the charge.
And holding run and forwards again will release it in the form of a shinespark.
Also a small question: would it be possible to get a CVar for a more metroid-like execution of the shinespark?
Like, if the player is moving and jumps nothing happens, but if the player is stationary and jumps then shinespark will be triggered.