Will do, gimme a few days to test this out. Thanks for the effort!Apeirogon wrote:Try this patch. Load it after mod.Code: Select all
Called from SaberAttack1.StateFunction.3 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 478 Called from FastProjectile.Tick at gzdoom.pk3:zscript/actors/shared/fastprojectile.zs, line 187 Called from state SaberAttack1.3 in SaberAttack1 Called from Actor.SetState [Native]
EDIT: So, it indeed fixed the mod crashing on slashing Brutal Monsters' Only Lost Souls. This fix though caused another related bug. Let me explain: Since it was impossible to use saber attacks on Lost Souls previous to this patch, I didn't even bother to use the stun feature of the saber on them. Now I did, and while it isn't instant like it was before, slashing stunned Brutal Monsters' Only Lost Souls causes another forced endgame with this lines on the console:
Code: Select all
VM execution aborted: tried to read from address zero
Called from Actor.CountInv at gzdoom.pk3:zscript/actors/inventory_util.zs
Called from SaberTaser.StateFunction.2 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 849
Called from state SaberTaser.2 in SaberTaser
I can only wonder why those Lost Souls and your Saber keep hating each other.