[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Whoa... Holy Helldoom, you're right. The teleport spot appears only on hard difficulty!DoomRater wrote:What difficulty are you playing the game on? In foreverhood one of the teleporters was broken in the easiest difficulty. I'm thinking that might be what happened here? A missing flag?
This is one major problem that needs to be fixed. Not only that, but I need to check all maps for errors like that... maybe the final boss error is related?
Thanks for pointing that out.

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[DP]
Okay, a new version is up, fixing the Map03 bug. I think it's significant enough to be able to change the revision number to 1.3, don't you think?
Okay, a new version is up, fixing the Map03 bug. I think it's significant enough to be able to change the revision number to 1.3, don't you think?

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You can't find .96x? That's cause the thread's not named that.
Instead it's here: http://forum.zdoom.org/potato.php?t=5816
Instead it's here: http://forum.zdoom.org/potato.php?t=5816