Hey fellow Doomers,
I noticed that GZDBuilder (UDMF) has this "Floor Glow" property that you can assign a height and glow color. Unfortunately, if you want to make a floor glow black this approach doesn't work as it is only additive, not subtractive. If I have a sector that I want to glow "black" from the floor to a height of 128, how can I do that?
Best regards,
Torm
Making a sector's floor glow black?
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- Tormentor667
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Re: Making a sector's floor glow black?
Make the room black and have the ceiling glow white instead?
Good old ExtraFloor_LightOnly?
Good old ExtraFloor_LightOnly?
- Tormentor667
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Re: Making a sector's floor glow black?
The second solution will kill the framerate if I add a fading effect to this huge sector with about 16 or more control sectors. The first solution might work though, but are only textures affected by this but also actors?
Re: Making a sector's floor glow black?
Another thing you can try is the Doom 64 material colors. You can't really control the height, though.
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Re: Making a sector's floor glow black?
I tried that already but unfortunately that didn't help - as you said, it's not controllable. I will go for the transfer lights. I just have a problem with these: For some reasons there is a very obvious cut of "light levels" if you jump from a value above 128 to a value below 128. Am I using the wrong light mode or is something wrong with the calculations and rendering in GZDoom?
I noticed that the problem disappears if I set the "Fog mode" to none but this map has no fog at all.Re: Making a sector's floor glow black?
You can use the sector light colors to make a smooth transition, using gray instead of white and darkening the gray for darker sectors. If you ever need absolute control over light levels, that is by far better than any of the normal Doom lighting calculations.
- Graf Zahl
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Re: Making a sector's floor glow black?
For this the Doom64 gradient effect may be best, unlike glows it can darken the material.
Re: Making a sector's floor glow black?
That, too.
- Tormentor667
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Re: Making a sector's floor glow black?
The problem is that I can’t set the exact height of the glowing parts.Graf Zahl wrote:For this the Doom64 gradient effect may be best, unlike glows it can darken the material.