Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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boris
Posts: 753
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

That's pretty annoying, because GZDoom defaults the renderstyle to "normal", in which case it does not apply the alpha. So applying the alpha when the renderstyle UDMF property is not present would make it look wrong when using the GZDoom game config.

For the workaround, you don't have to switch the game config or edit TEXTMAP manually, you can just add the "renderstyle" UDMF property with the value of "translucent" in the thing's custom tab.
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NeuralStunner
 
 
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Re: Ultimate Doom Builder

Post by NeuralStunner »

I'm getting an "unable to connect" error to the github.io homepage(and the updater is not working for me either). (I've already tried flushing my DNS cache just in case, but it didn't help.) Haven't seen any mention of issues so I'm not sure what could be causing this!
boris
Posts: 753
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

Someone opened an issue for that: https://github.com/UltimateDoomBuilder/ ... ssues/1085

But we can't do anything about it, must be something between you and Github.
SuaveSteve
Posts: 79
Joined: Sat Jul 05, 2014 7:38 am

Re: Ultimate Doom Builder

Post by SuaveSteve »

Duplicate.
Last edited by SuaveSteve on Wed Jul 24, 2024 3:38 am, edited 1 time in total.
SuaveSteve
Posts: 79
Joined: Sat Jul 05, 2014 7:38 am

Re: Ultimate Doom Builder

Post by SuaveSteve »

boris wrote: Fri Jul 19, 2024 1:03 pmyou can just add the "renderstyle" UDMF property with the value of "translucent" in the thing's custom tab.
Awesome. Thanks!

I think we need to have more decimal places for the angle readouts. Sometimes you can judge that a line is certainly not in one of the cardinal directions, but sometimes you really want to know if 45º is 45º.
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NeuralStunner
 
 
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Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: Ultimate Doom Builder

Post by NeuralStunner »

boris wrote: Sun Jul 21, 2024 11:24 amBut we can't do anything about it, must be something between you and Github.
I would think so too, but github itself and other hosted pages (E.G. dejavu-fonts) are working fine. The last update I got was from April 21st (I haven't been mapping for a while), which I know doesn't narrow it down a lot, but I don't know of anything locally that would be making this a problem now.
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Hipshot
Posts: 49
Joined: Wed Feb 03, 2016 1:45 pm

Re: Ultimate Doom Builder

Post by Hipshot »

Sorry if this has already been talked about or added (but I don't know about it)

There's a feature where you can add "//$Sprite 64T1A0" to an actor and you get a custom editor image, would it be possible to add like "//$SpriteScale" or something also?

I'm not even sure this is a UDB feature or where this comes from... =/
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salahmander2
Posts: 124
Joined: Wed Nov 19, 2014 7:20 pm

Re: Ultimate Doom Builder

Post by salahmander2 »

Not sure if it's been brought up, but since updating to Windows 11, whenever I go into 3D mode, the cursor doesn't seem to "lock" into the program and goes over to the taskbar, sidebar, etc. Never had this issue on Windows 10.
boris
Posts: 753
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

Works fine for me on Windows 11.

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