That's pretty annoying, because GZDoom defaults the renderstyle to "normal", in which case it does not apply the alpha. So applying the alpha when the renderstyle UDMF property is not present would make it look wrong when using the GZDoom game config.
For the workaround, you don't have to switch the game config or edit TEXTMAP manually, you can just add the "renderstyle" UDMF property with the value of "translucent" in the thing's custom tab.
Ultimate Doom Builder
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Ultimate Doom Builder
I'm getting an "unable to connect" error to the github.io homepage(and the updater is not working for me either). (I've already tried flushing my DNS cache just in case, but it didn't help.) Haven't seen any mention of issues so I'm not sure what could be causing this!
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Re: Ultimate Doom Builder
Someone opened an issue for that: https://github.com/UltimateDoomBuilder/ ... ssues/1085
But we can't do anything about it, must be something between you and Github.
But we can't do anything about it, must be something between you and Github.
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Re: Ultimate Doom Builder
Duplicate.
Last edited by SuaveSteve on Wed Jul 24, 2024 3:38 am, edited 1 time in total.
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Re: Ultimate Doom Builder
Awesome. Thanks!
I think we need to have more decimal places for the angle readouts. Sometimes you can judge that a line is certainly not in one of the cardinal directions, but sometimes you really want to know if 45º is 45º.
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Re: Ultimate Doom Builder
I would think so too, but github itself and other hosted pages (E.G. dejavu-fonts) are working fine. The last update I got was from April 21st (I haven't been mapping for a while), which I know doesn't narrow it down a lot, but I don't know of anything locally that would be making this a problem now.
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Re: Ultimate Doom Builder
Sorry if this has already been talked about or added (but I don't know about it)
There's a feature where you can add "//$Sprite 64T1A0" to an actor and you get a custom editor image, would it be possible to add like "//$SpriteScale" or something also?
I'm not even sure this is a UDB feature or where this comes from... =/
There's a feature where you can add "//$Sprite 64T1A0" to an actor and you get a custom editor image, would it be possible to add like "//$SpriteScale" or something also?
I'm not even sure this is a UDB feature or where this comes from... =/
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Re: Ultimate Doom Builder
Not sure if it's been brought up, but since updating to Windows 11, whenever I go into 3D mode, the cursor doesn't seem to "lock" into the program and goes over to the taskbar, sidebar, etc. Never had this issue on Windows 10.
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Re: Ultimate Doom Builder
Works fine for me on Windows 11.