Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
boris
Posts: 706
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
peewee_RotA
Posts: 307
Joined: Fri Feb 07, 2014 6:45 am

Re: Ultimate Doom Builder

Post by peewee_RotA »

boris wrote: Thu Sep 15, 2022 8:26 am ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
That's got me on the right path. Most errors and warnings were resolved, and I have enough info to investigate further. THANKS!
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Kappes Buur
 
 
Posts: 4035
Joined: Thu Jul 17, 2003 12:19 am
Location: British Columbia, Canada

Re: Ultimate Doom Builder

Post by Kappes Buur »

Just a quick question:
What are Pre and Post commands used for?
Spoiler:
boris
Posts: 706
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

It's used to run command before and/or after reloading resource, and before testing the map. I originally added it to make using DoomMake with UDB a bit more streamlined (see my post on DW here). So you could invoke DoomMake before actually reloading the resources, so that you didn't have to manually run DoomMake after making changes to it. Nowadays DoomTools can automatically run DoomMake when changes happen it the project's directory, the pre/post commands lose a bit of value, but it's probably also useful for other things.
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Zhs2
Posts: 1239
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: Ultimate Doom Builder

Post by Zhs2 »

UDB closes without explanation for me when attempting to open a map. The last line in UDBuilder.log is "Initializing graphics device..." Currently running AMD driver 22.10.2 with a RX 6700 XT.
boris
Posts: 706
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

Only solution right now is to downgrade your GPU drivers.
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ZioMcCall
Posts: 573
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Ultimate Doom Builder

Post by ZioMcCall »

I sure hope there's going to be a solution about UDB crashing with the latest AMD drivers.
I personally refuse to downgrade them or to install my old 750ti because of this.
Currently i'm using an older version of GzDoom Builder from 2019 as a temporary solution.
https://devbuilds.drdteam.org/gzdbbf/
boris
Posts: 706
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

It worked for nearly 3 years, then AMD changed something in their drivers that broke something. So at first glance I wouldn't say that it's UDB's fault. We don't have AMD hardware, and no hint at what's the problem. So unless someone with AMD hardware steps forward and implements a fix/workaround (or AMD randomly changes something that un-breaks it) nothing will change.
peewee_RotA
Posts: 307
Joined: Fri Feb 07, 2014 6:45 am

Re: Ultimate Doom Builder

Post by peewee_RotA »

I bet this would be a fun mystery for AMD support. Someone with the issue should start a support ticket.
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ZioMcCall
Posts: 573
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Ultimate Doom Builder

Post by ZioMcCall »

boris wrote: Mon Nov 07, 2022 12:36 pm It worked for nearly 3 years, then AMD changed something in their drivers that broke something. So at first glance I wouldn't say that it's UDB's fault. We don't have AMD hardware, and no hint at what's the problem. So unless someone with AMD hardware steps forward and implements a fix/workaround (or AMD randomly changes something that un-breaks it) nothing will change.
Hmmm,fairs.
They are experimental drivers after all.Let's see if the problem persists when official ones finally come back.
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22alpha22
Posts: 288
Joined: Fri Feb 21, 2014 5:04 pm
Graphics Processor: nVidia with Vulkan support
Location: Montana, USA

Re: Ultimate Doom Builder

Post by 22alpha22 »

Would it be possible to get Thing filters to include all category subfolders when a root category is selected.

For example if have my monster's definitions sorted like this...
//$Category "Monsters/Zombies"
//$Category "Monsters/Demons"
//$Category "Monsters/Nazis"
...and I create a filter just for monsters and point it at the root monster category, none of my monsters in the above folders will be included in the filter which seems really counter-intuitive.
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22alpha22
Posts: 288
Joined: Fri Feb 21, 2014 5:04 pm
Graphics Processor: nVidia with Vulkan support
Location: Montana, USA

Re: Ultimate Doom Builder

Post by 22alpha22 »

I'm having a bit of an issue with exporting a selection to a obj model. I'm trying to export a very basic tram and for some reason UDB is exporting it inside out.
Spoiler:
Any idea why this is happening and how I can fix it?
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armyhatmarine
Posts: 2
Joined: Wed Nov 16, 2022 12:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ultimate Doom Builder

Post by armyhatmarine »

It's a good doom builder alt but it's very laggy sometimes and it can even crash unexpectedly and may trash your pc
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axredneck
Posts: 288
Joined: Mon Dec 11, 2017 2:09 pm
Graphics Processor: nVidia with Vulkan support
Location: Russia

Re: Ultimate Doom Builder

Post by axredneck »

armyhatmarine wrote: Thu Nov 17, 2022 1:38 pm... laggy ...
Try to hide bottom panel.
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Lars
Posts: 47
Joined: Fri Dec 17, 2004 12:46 pm
Location: Denmark

Re: Ultimate Doom Builder

Post by Lars »

Good News AMD users!
It looks like it works again! with the latest drivers!

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