Ultimate Doom Builder
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 753
- Joined: Tue Jul 15, 2003 3:37 pm
Re: Ultimate Doom Builder
ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
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Re: Ultimate Doom Builder
That's got me on the right path. Most errors and warnings were resolved, and I have enough info to investigate further. THANKS!boris wrote: ↑Thu Sep 15, 2022 8:26 am ZScript errors will stop parsing ZScript. You need to include gzdoom.pk3 (or whatever file of your game has all the ZScript definitions), then it'll fine PlayerPawn. The mapinfo errors are very likely subsequent errors because ZScript stopped parsing, resulting in UDB not knowning the classes.
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- Posts: 4149
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: Ultimate Doom Builder
Just a quick question:
What are Pre and Post commands used for?
What are Pre and Post commands used for?
Spoiler:
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- Posts: 753
- Joined: Tue Jul 15, 2003 3:37 pm
Re: Ultimate Doom Builder
It's used to run command before and/or after reloading resource, and before testing the map. I originally added it to make using DoomMake with UDB a bit more streamlined (see my post on DW here). So you could invoke DoomMake before actually reloading the resources, so that you didn't have to manually run DoomMake after making changes to it. Nowadays DoomTools can automatically run DoomMake when changes happen it the project's directory, the pre/post commands lose a bit of value, but it's probably also useful for other things.
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- Graphics Processor: ATI/AMD with Vulkan/Metal Support
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Re: Ultimate Doom Builder
UDB closes without explanation for me when attempting to open a map. The last line in UDBuilder.log is "Initializing graphics device..." Currently running AMD driver 22.10.2 with a RX 6700 XT.
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- Posts: 753
- Joined: Tue Jul 15, 2003 3:37 pm
Re: Ultimate Doom Builder
Only solution right now is to downgrade your GPU drivers.
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- Location: Senigallia,Italy
Re: Ultimate Doom Builder
I sure hope there's going to be a solution about UDB crashing with the latest AMD drivers.
I personally refuse to downgrade them or to install my old 750ti because of this.
Currently i'm using an older version of GzDoom Builder from 2019 as a temporary solution.
https://devbuilds.drdteam.org/gzdbbf/
I personally refuse to downgrade them or to install my old 750ti because of this.
Currently i'm using an older version of GzDoom Builder from 2019 as a temporary solution.
https://devbuilds.drdteam.org/gzdbbf/
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- Posts: 753
- Joined: Tue Jul 15, 2003 3:37 pm
Re: Ultimate Doom Builder
It worked for nearly 3 years, then AMD changed something in their drivers that broke something. So at first glance I wouldn't say that it's UDB's fault. We don't have AMD hardware, and no hint at what's the problem. So unless someone with AMD hardware steps forward and implements a fix/workaround (or AMD randomly changes something that un-breaks it) nothing will change.
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Re: Ultimate Doom Builder
I bet this would be a fun mystery for AMD support. Someone with the issue should start a support ticket.
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- Location: Senigallia,Italy
Re: Ultimate Doom Builder
Hmmm,fairs.boris wrote: ↑Mon Nov 07, 2022 12:36 pm It worked for nearly 3 years, then AMD changed something in their drivers that broke something. So at first glance I wouldn't say that it's UDB's fault. We don't have AMD hardware, and no hint at what's the problem. So unless someone with AMD hardware steps forward and implements a fix/workaround (or AMD randomly changes something that un-breaks it) nothing will change.
They are experimental drivers after all.Let's see if the problem persists when official ones finally come back.
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- Posts: 306
- Joined: Fri Feb 21, 2014 5:04 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Montana, USA
Re: Ultimate Doom Builder
Would it be possible to get Thing filters to include all category subfolders when a root category is selected.
For example if have my monster's definitions sorted like this...
//$Category "Monsters/Zombies"
//$Category "Monsters/Demons"
//$Category "Monsters/Nazis"
...and I create a filter just for monsters and point it at the root monster category, none of my monsters in the above folders will be included in the filter which seems really counter-intuitive.
For example if have my monster's definitions sorted like this...
//$Category "Monsters/Zombies"
//$Category "Monsters/Demons"
//$Category "Monsters/Nazis"
...and I create a filter just for monsters and point it at the root monster category, none of my monsters in the above folders will be included in the filter which seems really counter-intuitive.
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- Posts: 306
- Joined: Fri Feb 21, 2014 5:04 pm
- Graphics Processor: nVidia with Vulkan support
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Re: Ultimate Doom Builder
I'm having a bit of an issue with exporting a selection to a obj model. I'm trying to export a very basic tram and for some reason UDB is exporting it inside out.
Spoiler:Any idea why this is happening and how I can fix it?
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Re: Ultimate Doom Builder
It's a good doom builder alt but it's very laggy sometimes and it can even crash unexpectedly and may trash your pc
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Re: Ultimate Doom Builder
Try to hide bottom panel.
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- Joined: Fri Dec 17, 2004 12:46 pm
- Location: Denmark
Re: Ultimate Doom Builder
Good News AMD users!
It looks like it works again! with the latest drivers!
It looks like it works again! with the latest drivers!