Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
7Soul
Posts: 45
Joined: Sat Mar 13, 2021 6:47 pm

Re: Ultimate Doom Builder

Post by 7Soul »

I'm running into a bug with the editor related to sidedef brightness (UDMF format). Whenever I use ctrl+wheel to change the brightness of a wall, it forces the flag "Use sidedef brightness" off; when the opposite should happen: changing the sidedef brightness should enable this flag
boris
Posts: 790
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

The whole flag's description is "Use sidedef brightness on fogged walls" (property name: lightfog) and only matters if a fade color is set. The implementation didn't take into account that there's been upper/middle/bottom brightnesses since forever, and disables the flag. I changed it so that doesn't happen, but it'll still disable the flag when there's no brightness is set... not a fan of automatically screwing with flags, but at least it's now like it used to be.

Return to “Creation, Conversion, and Editing”