Ultimate Doom Builder
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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7Soul
- Posts: 45
- Joined: Sat Mar 13, 2021 6:47 pm
Re: Ultimate Doom Builder
I'm running into a bug with the editor related to sidedef brightness (UDMF format). Whenever I use ctrl+wheel to change the brightness of a wall, it forces the flag "Use sidedef brightness" off; when the opposite should happen: changing the sidedef brightness should enable this flag
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boris
- Posts: 790
- Joined: Tue Jul 15, 2003 3:37 pm
Re: Ultimate Doom Builder
The whole flag's description is "Use sidedef brightness on fogged walls" (property name: lightfog) and only matters if a fade color is set. The implementation didn't take into account that there's been upper/middle/bottom brightnesses since forever, and disables the flag. I changed it so that doesn't happen, but it'll still disable the flag when there's no brightness is set... not a fan of automatically screwing with flags, but at least it's now like it used to be.