THE POWER LEVELS FOR DOOM 2! (from doomworld) (ON HOLD)

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Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Looks like he didn't get away in time...
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Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

This WAD isn't dead yet.
Unlike these poor souls.
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Sgt Major Kiwi
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Sgt Major Kiwi »

looks like an interesting project, even if it might take a while to finish, looks neat. also, I like the idea of difficulty keys (which I'm assuming are for changing what you go through depending on the difficulty?), just make sure not to have inaccessable monster... dangit my s key is messing up. guess I'll just copy and paste. anyway, yeah, good goin.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Thanks. I used to do this full-time (as in I mapped non-stop) but now I only just do mapping occasionally for a short time.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Whatever you do, don't fall in.
Capture8.PNG
Mapping should speed up, as I'm back into doom now. Hopefully I can stay dedicated this time.
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Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Development has slowed down again, as I uninstalled Windows and replaced it with Linux. Luckily, I saved my work onto an external drive, so I can continue work.
I'm switching over to Slade, because it's on Linux I think.

This is taking forever.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Got some work on my map done today. The general layout is finished, and all I need to do now is make it functional and add some monsters. Then I can move on to the next map.
2021-04-28_12-28.png
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slyrboi
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by slyrboi »

Will this work with some heavy gameplay mods like PB3.0 & Guncaster Vindicated?
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Probably not.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Last teaser.
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Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Also, I expect for the functionality of the map to be finished within about a week or two.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

Turn out it my take longer, because I just finished moving.
Once I get internet back at the new place, I might be able to keep working on this and posting updates.
Memes4LyfeLives
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

W_CacheLumpNum: 2296525 >= numlumps

What does that even mean? I get this every time I start the map.
Memes4LyfeLives
Posts: 94
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Memes4LyfeLives »

I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.

Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?
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Kappes Buur
 
 
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Post by Kappes Buur »

Memes4LyfeLives wrote:I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.

Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?
Could you provide a link to your latest version of the pwad?
Or is v2.5 in the OP the latest?

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