[Added] Option to disable inverted colormap

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Re: Option to disable inverted colormap

Postby Graf Zahl » Fri Nov 15, 2019 6:02 am

Only if you call it once with 'false' before parsing.
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Re: Option to disable inverted colormap

Postby Rachael » Fri Nov 15, 2019 6:23 am

Where is the parsing done? Isn't it already being called here?
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Re: Option to disable inverted colormap

Postby Rachael » Tue Nov 26, 2019 6:43 am

Are there any objections with me going ahead with the merge on this one?
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Re: Option to disable inverted colormap

Postby Graf Zahl » Tue Nov 26, 2019 6:45 am

No.
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Re: Option to disable inverted colormap

Postby Rachael » Tue Nov 26, 2019 6:46 am

Alright, squash-merged as a3741abbf then.
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Re: Option to disable inverted colormap

Postby Blue Shadow » Tue Nov 26, 2019 9:19 pm

Thanks for this.
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Re: Option to disable inverted colormap

Postby Rachael » Tue Nov 26, 2019 10:55 pm

Sure. I've been wanting this feature myself since a very long time.
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Re: Option to disable inverted colormap

Postby Caroline Snodworth » Mon Jul 20, 2020 7:55 am

Ok I know that I can seen as an idiot but how to enable this feauture now? In config file i cannot find this CVar. Please help.
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Re: Option to disable inverted colormap

Postby Rachael » Tue Jul 21, 2020 5:04 am

First, you need to upgrade to the latest version of GZDoom. I don't even know if LZDoom has this or not, if it does it would be in the latest version of that too.

Then, you will find the option in the menu under Options->Display Options:
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