BlooM - DooM/Blood crossover

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morb
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Graphics Processor: Intel (Modern GZDoom)

Re: BlooM - DooM/Blood crossover

Post by morb »

JohnnyTheWolf wrote:
Serathis wrote:
JohnnyTheWolf wrote:Is a DooM/Duke Nukem 3D crossover (Dooke NukeM 3D?) coming next? :)
I think it already exists.
I know several mods that port DN3D weapons and enemies to Doom, but I have yet to see a mod that blends the two games like BlooM did with Doom and Blood.

If done well, I reckon blasting Former Alienmen, Imp Cops, Cacobrains and Fatso Commanders ought to be fun. :wink:

So long as something is done about the fucking Protector Drone to make it not annoying, that is.
it may not be a zdoom project but there's WGRealms Demon Throne (eDuke32 "TC")
Serathis
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Re: BlooM - DooM/Blood crossover

Post by Serathis »

Ozymandias81 wrote:Hello guys! While we are going to release soon a special Christmas update for BlooM, where we will publish distinct versions for GZDoom and Zandronum, do not forget to vote us for ModDB Mod of the Year competition!

https://www.moddb.com/mods/bloom-doomblood-crossover
I'm starting to sense a trend here!
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doomjedi
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Re: BlooM - DooM/Blood crossover

Post by doomjedi »

This is a truly inspiring and fantastic mod, I'm a big fan.

Keep it up!
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Crudux Cruo
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Re: BlooM - DooM/Blood crossover

Post by Crudux Cruo »

I really love this! The level design and music is amazing 🤩
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Bofubutt
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Re: BlooM - DooM/Blood crossover

Post by Bofubutt »

This is great - atmosphere, level design, everything. A solid 9/10. A few items of feedback, but given that this is complete, I don't expect that they'll necessarily be addressed:
Spoiler:
Overall, everything about this is so full of atmosphere and character that I can't help but be in awe of it. The spritework and level design is particularly amazing.
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Ozymandias81
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Re: BlooM - DooM/Blood crossover

Post by Ozymandias81 »

Thank you everyone for feedbacks and playtesting guys, do not miss the ModDB Mod Of The Year Competition 2021, we still have 2 days to escalate quickly to the Top 10. Updates for Zandronum will come soon too, stay tuned!

https://www.moddb.com/groups/2021-mod-o ... #vote31535
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Colerx
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Re: BlooM - DooM/Blood crossover

Post by Colerx »

The game is great excellent job! tested also in coop mode Marine + Caleb. is really wonderful!
About the gameplay for me it would be a blast if someday will exist an addon to make it like "Brutal Bloom" which applies to Marine and Caleb weapons.
I've quickly tried this in addition to Bloom and seems playing very well for the little I tested,
The little idea I had was also like to extract weapons from "Re-Blood", with creator permission, to Caleb class mixed with that bdv21 file for Marine class and would be perfect! I will have a try if I can get anywhere, unfortunately it will take time just to understand...

Good job again
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r&r
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Re: BlooM - DooM/Blood crossover

Post by r&r »

Wads that are good play with this mod

Try the Army of Darkness Updated version
viewtopic.php?f=19&t=71435&p=1201912

as it fits and works pretty well
and put the files in these order too
" Bloom.pk3 aoddoom2updated.wad "
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Colerx
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Re: BlooM - DooM/Blood crossover

Post by Colerx »

just finished the game! finally I had some free time
Spoiler:
Very nice I enjoyed it a lot!
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RubyEyeShabranigdu
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Re: BlooM - DooM/Blood crossover

Post by RubyEyeShabranigdu »

This project is really nice!
Anyone knows if this project still in development!?

Anyway, thanks for this cool crossover! 8-)
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Ozymandias81
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Re: BlooM - DooM/Blood crossover

Post by Ozymandias81 »

RubyEyeShabranigdu wrote:This project is really nice!
Anyone knows if this project still in development!?

Anyway, thanks for this cool crossover! 8-)
Thanks for your kind words, and yes it is still supported sporadically, I will soon invest some time to make a proper version for Zandronum.

BTW guys, the NHT's Asciimov BlooM OST Collector's Edition, within a superb promotional present of the Garth Arum project The Fireflowers Tale has been delivered to me, and I have included it in my personal blog, go check it out and support these artists too! :wub:
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RubyEyeShabranigdu
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Re: BlooM - DooM/Blood crossover

Post by RubyEyeShabranigdu »

Thanks for your kind words, and yes it is still supported sporadically, I will soon invest some time to make a proper version for Zandronum.

BTW guys, the NHT's Asciimov BlooM OST Collector's Edition, within a superb promotional present of the Garth Arum project The Fireflowers Tale has been delivered to me, and I have included it in my personal blog, go check it out and support these artists too! :wub:
You Are Welcome!
Keep the good work! :D
Zeroandneko
Posts: 3
Joined: Fri Mar 18, 2022 10:47 am
Graphics Processor: nVidia (Modern GZDoom)

Re: BlooM - DooM/Blood crossover

Post by Zeroandneko »

I just recently played through the wonderful mapset you put together with this mod and let me just say that you have some true vision here. The way that you combined Doom and Blood maps into a single experience was an absolute delight.Keep up all the awesome work and thank you for everything you have done!
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Unregret
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Re: BlooM - DooM/Blood crossover

Post by Unregret »

I check Chasecam; Doomguy is actually shorter than Caleb xD
mike3k
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Re: BlooM - DooM/Blood crossover

Post by mike3k »

Great mod really love the mixed monsters - especially caco with wings. Using voxels is really amazing - it breath some fresh air into levels. Weapons are generally great - still would be great if some weapons had better textures especially colt, sawed-off and single barrel shotgun, really super average looking and colt is kinda super weak - no accuracy and no power. wac flamethower got some strange animation when changing to this weapon. Also some attacks from monsters are really hard to see - like caco mix it quite fast and "bullet" is difficult to see. Pitchfork/fist should be somehow improved - now they are almost useless like all melee weapons - with exception of chainsaw - since they got no real damage, range and add to this most monsters are now somehow quite fast - even faster they were in blood. It would really be good if monster were switched from hitscan to proper bullets - like in extra crispy mod for Blood and weapons had some alt fire mode.
Still really love design and ideas. Hopefully it will be still updated with new content and improvements

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