For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Hey everyone, first of all I just wanted to let you know that this project is still alive and well, progress has been relatively slow. Secondly I would like to post a changelog of the current build I have prepared (The other changelogs since are somewhere, I just haven't found them yet)
Also I won't be posting any further builds on here so if you have discord, the best place to find me and Eternity Blitz's current version is in my Retro Assesment server,
which was formerly the Eternity Blitz server but decided I wanted it to be a place people can discuss, so it's more of a retro hangout where Eternity Blitz is hosted, anyway here is the link for that: https://discord.gg/rcFYchF
Spoiler: Changelog
The following changes were made by @NachtIntellect.
February 2021:
- Changed sky textures to without the portal.
(Reverted) - Added beep sounds to Harter Schlag cooldown
- Reduced TimeToSpin for Durchsetzer
March 2021:
- Frachtur and Minitius deal x2 damage to other enemies when they explode.
- Each enemy can now enter an actual pain state.
- Durchsetzer can now push back Frachtur and Minitius.
- Increased the health of various enemies.
- Fixed a bug where the player could activate thrust/kick and more while dead, although hilarious I had to stop it.
- Added new Schrapnell shotgun sounds.
- Added new Veratter (Pistol and Riot) sounds.
- Added new Durchsetzer chaingun sounds.
- Added new kick sounds.
April 2021:
- Added Carbon Cutter hazard, static, moving and blinking.
- Added Explode Barrel hazard.
- Added Fire hazard that loops.
May 2021:
- Added quad turret hazard.
- Added 2nd and 3rd kick in the 3-kick combo.
- Player now has more air control and reduced gravity to allow the player to move more freely in the air, this was suggested by <@!138609676680953856> but using GameDefaults never worked.
- Brachial's fireball now dissipates if it hits you.
- Added Smoke to cooldown frames for Harter Schlag.
Player damage changes:
- Skill levels as following have the following changes
(1) Juvenile 0.50x Damage
(2) Take me on 1.00x Damage
(3) Bleed for me 1.20x Damage
(4) River runs red 1.50x Damage
(5) Apocalyptic 2.00x Damage
- Alloy Piece saves 50%, Alloy Plate, Alloy Carapace saves 60%, Alloy Armor saves 65%, Blitz Energizer saves 75%.
- All enemies have re-balanced damage values which are still randomised but not to the degree you will take 30+ damage with armor.
Veratter Riot changes:
- Shield will always block melee.
- No health will be damaged when the player kicks with shield up.
- Abuse of melee while shield is up has a random chance of causing a fast fire attack.
July 2021:
- Added Atina's polished Frachtur sprites
(Received HUD, bound to be done in August)
August 2021:
- Added new Select/Deselect frames, this does a few of things.
(1) The states are no longer bogged down by raise and lower.
(2) You can now swap weapons faster making it easier to chain combos
(3) It looks cool and stylish.