[mini-mod] Universal Automatic Continuation 1.4

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openroadracer
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by openroadracer »

Dinosaur_Nerd wrote:SGT_Mark
And his name in and of itself explains the entire reason I'm not touching his stuff.
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

openroadracer wrote:
Dinosaur_Nerd wrote:SGT_Mark
And his name in and of itself explains the entire reason I'm not touching his stuff.
Weird maps like this (maps of chaos) that just copy DOOM1 and 2 maps are really strange and hard to keep up with. My apologizes on any confusion, still, this map set is a lot of trouble when dealing with the script I'm trying to write, and really not worth the headache behind it. If you don't like mark, fine, but you'll need a different solution to deal with MoC, cuz I'm not touching that.

P.S.
Sry if all this seems harsh, if you have some other map pack that needs continuation, you may feel free to suggest it here.
If you wish to attempt adding the maps of chaos stuff in your own private copy, you are welcome to try.
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ShockwaveS08
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by ShockwaveS08 »

Here's the map checksums for the current, bleeding-edge build of Project Brutality.

E2M8: CF620BAD341C6EA6C3560F8B800BDC95 :leads to E3M1 of Ultimate Doom
E3M8: 4D3B0A2EEA4F9C85665CB2A21989F85C :leads to E4M1 of Ultimate Doom
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

ShockwaveS08 wrote:Here's the map checksums for the current, bleeding-edge build of Project Brutality.

E2M8: CF620BAD341C6EA6C3560F8B800BDC95 :leads to E3M1 of Ultimate Doom
E3M8: 4D3B0A2EEA4F9C85665CB2A21989F85C :leads to E4M1 of Ultimate Doom
I dont understand.

Did you try GCV_UAC and it failed to work correctly with Ultimate Doom?
The Ultimate Doom is the very first map set that was included and tested.
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theJuilesyboy
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by theJuilesyboy »

wont let me finish doom 1, no problems from e1 to e2, but wont continue on with inferno :(
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

theJuilesyboy wrote:wont let me finish doom 1, no problems from e1 to e2, but wont continue on with inferno :(
Try re-downloading your official copy of The Ultimate Doom from Steam or GOG.
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theJuilesyboy
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by theJuilesyboy »

still the same maybe its the mods i am running.
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

theJuilesyboy wrote:still the same maybe its the mods i am running.
Try it with no mods and see if it works.
If it does, the mods you're using are jacking it up.
PatCatz2004
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by PatCatz2004 »

hmm sycthe 2 prolly needed that too
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

PatCatz2004 wrote:hmm sycthe 2 prolly needed that too
needed what? Scythe2 continues through all maps just fine on its own.
It makes use of death exits though.
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Ryuhi
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Ryuhi »

would you by chance be able to make it compatible with 2002 A Doom Odyssey? currently doesnt work on the original or anniversary edition :(
CopperBoltwire
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by CopperBoltwire »

Would it be possible for the mod to aim back at EP1 to create a loop?
Could be fun to play with ever increasing difficulty monsters and levels in RPG mods and the like...
JohnnyTheWolf
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by JohnnyTheWolf »

Great mod, but it seems that when I play with John Romero's E1M8b, I will not be sent to E2M1.
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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

Ryuhi wrote:would you by chance be able to make it compatible with 2002 A Doom Odyssey? currently doesnt work on the original or anniversary edition
I'll take a look
(Sorry for late reply.)
CopperBoltwire wrote:Would it be possible for the mod to aim back at EP1 to create a loop?
Could be fun to play with ever increasing difficulty monsters and levels in RPG mods and the like...
Sounds like a pain, probably not.
(Just use RPG stuff with compendium for endless grinding mode, also, what RPG mod actually increases difficulty with progression?)
JohnnyTheWolf wrote:Great mod, but it seems that when I play with John Romero's E1M8b, I will not be sent to E2M1.
Of course you wont be sent to e2m1 with that, romeros E1M8 remake is a different map, but I can probably add it, since it comes from romero.
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openroadracer
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by openroadracer »

Dinosaur_Nerd wrote:...also, what RPG mod actually increases difficulty with progression?
BorderDoom has monsters continuously get stronger; either per map, or scaled to the player's EXP level. And that's just one example...

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