should work already,Cheater87 wrote:Would it be possible for this to work with fullrun.pk3?
If not, you can make it yourself with wadsmoosh and it will work.
should work already,Cheater87 wrote:Would it be possible for this to work with fullrun.pk3?
Heh... that one shoulda been the primary focus anyway. Consider it done and updated. Thanks for the reminder!openroadracer wrote:If I may ask, could you possibly add Valiant: Vaccinated Edition, please? I didn't get the regular version of Valiant because I like running mods in my map sets.
It's not how big it is, it's how you use it. ;DCaptain J wrote:Episodes to episodes, you say? Maybe this mod looks a bit small, but is enormously profound! Gotta try this soon!
No, thank you for doing this!Dinosaur_Nerd wrote:Heh... that one shoulda been the primary focus anyway. Consider it done and updated. Thanks for the reminder!openroadracer wrote:If I may ask, could you possibly add Valiant: Vaccinated Edition, please? I didn't get the regular version of Valiant because I like running mods in my map sets.
Please do not attempt to re-upload my mod without my permissionHeraldo Xavier wrote:Hello everyone! I made a quick change to the mod to fix an issue: after completing Thy Flesh Consumed on a Wadsmoosh's .pk3, containing SIGIL, instead of going to episode 5 it would go to Doom 2. Tell me if there is any other issues
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ED64CD340DB44E1727D9DC913C0337EF // mapsofchaos.wad e1m8
CF34BA8C577562ADC897D3D5AB9CD8C7 // mapsofchaos.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
6CC44124FF209C663CCA8D7E4BB420C4 // mapsofchaos.wad map30
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3CDD759A9600CEBF881D1EB38329E73B // mapsofchaos-hc.wad e1m8
CF34BA8C577562ADC897D3D5AB9CD8C7 // mapsofchaos-hc.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos-hc.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
01C0E40E63435AB511A435B78A5E49F9 // mapsofchaos-hc.wad map30
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90CB52E359650BECED2DE718BEE4FE36 // mapsofchaos-ok.wad e1m8
F8B50A58A810F0F679EE0273948BABCF // mapsofchaos-ok.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos-ok.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
01C0E40E63435AB511A435B78A5E49F9 // mapsofchaos-ok.wad map30
Getting the map hashes isn't the problem with these. The problem is the low effort copy-pasting of maps and resources from doom 1 and 2 which makes checking for this stuff dubious at best. You can see in your post that several map hashes are identical between even the different MOC packs.openroadracer wrote:Okay, I'm just going to post these here because I feel like it. I used the "mapchecksum" console command and WadSmooshed Doom Classic Complete to extract the hash codes for Maps of Chaos, all three variations:
// lots o map hashes
Seems as though Maps of Chaos leaves "Thy Flesh Consumed" alone... Anyway, could we get an update with this, please?