[mini-mod] Universal Automatic Continuation 1.4

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Dinosaur_Nerd
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Re: [mini-mod] Universal Automatic Continuation 1.1

Post by Dinosaur_Nerd »

Cheater87 wrote:Would it be possible for this to work with fullrun.pk3?
should work already,

If not, you can make it yourself with wadsmoosh and it will work.
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Re: [mini-mod] Universal Automatic Continuation 1.1

Post by Cheater87 »

Well, I still have to die at the end of E1M1 losing all my health and armor, but I at least have my guns.
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Re: [mini-mod] Universal Automatic Continuation 1.1

Post by Keldian »

Does it work with Hocus Pocus Doom?
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by Dinosaur_Nerd »

updating to version 1.2 that fixes bugs
malSet
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by malSet »

Issue: In a WadSmoosh IWAD containing SIGIL, UAC won't find the SIGILINT lump properly, and therefore it will proceed directly from E4M8 to MAP01, skipping over all of SIGIL. If you put a SIGILINT lump in the root of the WadSmoosh PK3, then UAC will find it and go from E4M8 to E5M1 properly.
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mrtaterz
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by mrtaterz »

Good mod +1
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by openroadracer »

If I may ask, could you possibly add Valiant: Vaccinated Edition, please? I didn't get the regular version of Valiant because I like running mods in my map sets.
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by Captain J »

Episodes to episodes, you say? Maybe this mod looks a bit small, but is enormously profound! Gotta try this soon!
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by Dinosaur_Nerd »

openroadracer wrote:If I may ask, could you possibly add Valiant: Vaccinated Edition, please? I didn't get the regular version of Valiant because I like running mods in my map sets.
Heh... that one shoulda been the primary focus anyway. Consider it done and updated. Thanks for the reminder!
Captain J wrote:Episodes to episodes, you say? Maybe this mod looks a bit small, but is enormously profound! Gotta try this soon!
It's not how big it is, it's how you use it. ;D
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Re: [mini-mod] Universal Automatic Continuation 1.2

Post by openroadracer »

Dinosaur_Nerd wrote:
openroadracer wrote:If I may ask, could you possibly add Valiant: Vaccinated Edition, please? I didn't get the regular version of Valiant because I like running mods in my map sets.
Heh... that one shoulda been the primary focus anyway. Consider it done and updated. Thanks for the reminder!
No, thank you for doing this! :D
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Re: [mini-mod] Universal Automatic Continuation 1.3

Post by Heraldo Xavier »

Hey, thanks for making this mod! Do you have any idea if is possible to make this mod compatible with this one? By the way im using a Wadsmoosh .pk3 alongside with it
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Re: [mini-mod] Universal Automatic Continuation 1.3

Post by Heraldo Xavier »

Hello everyone! I made a quick change to the mod to fix an issue: after completing Thy Flesh Consumed on a Wadsmoosh's .pk3, containing SIGIL, instead of going to episode 5 it would go to Doom 2. Tell me if there is any other issues
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

Heraldo Xavier wrote:Hello everyone! I made a quick change to the mod to fix an issue: after completing Thy Flesh Consumed on a Wadsmoosh's .pk3, containing SIGIL, instead of going to episode 5 it would go to Doom 2. Tell me if there is any other issues
Please do not attempt to re-upload my mod without my permission

you may report bugs here or directly to me.

sigil compat fixed
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by openroadracer »

Okay, I'm just going to post these here because I feel like it. I used the "mapchecksum" console command and WadSmooshed Doom Classic Complete to extract the hash codes for Maps of Chaos, all three variations:

Maps of Chaos:

Code: Select all

ED64CD340DB44E1727D9DC913C0337EF // mapsofchaos.wad e1m8
CF34BA8C577562ADC897D3D5AB9CD8C7 // mapsofchaos.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
6CC44124FF209C663CCA8D7E4BB420C4 // mapsofchaos.wad map30
MoC: Hardcore:

Code: Select all

3CDD759A9600CEBF881D1EB38329E73B // mapsofchaos-hc.wad e1m8
CF34BA8C577562ADC897D3D5AB9CD8C7 // mapsofchaos-hc.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos-hc.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
01C0E40E63435AB511A435B78A5E49F9 // mapsofchaos-hc.wad map30
MoC: Overkill:

Code: Select all

90CB52E359650BECED2DE718BEE4FE36 // mapsofchaos-ok.wad e1m8
F8B50A58A810F0F679EE0273948BABCF // mapsofchaos-ok.wad e2m8
9E6321DD5B3F2EE4FBD037A6ECA1169C // mapsofchaos-ok.wad e3m8
2DC939E508AB8EB68AF79D5B60568711 // doom_complete.pk3 e4m8
01C0E40E63435AB511A435B78A5E49F9 // mapsofchaos-ok.wad map30
Seems as though Maps of Chaos leaves "Thy Flesh Consumed" alone... Anyway, could we get an update with this, please?
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Re: [mini-mod] Universal Automatic Continuation 1.4

Post by Dinosaur_Nerd »

openroadracer wrote:Okay, I'm just going to post these here because I feel like it. I used the "mapchecksum" console command and WadSmooshed Doom Classic Complete to extract the hash codes for Maps of Chaos, all three variations:

// lots o map hashes

Seems as though Maps of Chaos leaves "Thy Flesh Consumed" alone... Anyway, could we get an update with this, please?
Getting the map hashes isn't the problem with these. The problem is the low effort copy-pasting of maps and resources from doom 1 and 2 which makes checking for this stuff dubious at best. You can see in your post that several map hashes are identical between even the different MOC packs.
Extending this to wadsmoosh, is an even bigger nope, as dealing with wadsmoosh just to support this stuff that came from the 90s was plenty enough of a pain.

If you want a re-imagining of DOOM1 and 2 that continues just fine on its own, and looks a hell of a lot better than MoC, why not try SGT_Mark's "Recurring Nightmare"?

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