Also happens as of gzdoom-x86-g4.3pre-279-gd20601d65 devbuild.
I haven't gotten this with Linux compiling 4.2.3 from source.
The devbuild I can see immediately before it, gzdoom-x64-g4.3pre-268-g1deade93c, does not crash like this.
Using this commit:
https://github.com/MatthewTheGlutton/Hi ... 3248af0fce
To reproduce:
- start new game (tested only with latest release of Freedoom Phase 2)
- select "Roboticist" class
- select firing range
CTD happens almost immediately.
Can sometimes replicate with other classes.
Might be duplicate with Nash's report?
[4.2.3] crash to desktop with Hideous Destructor
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
[4.2.3] crash to desktop with Hideous Destructor
- Attachments
-
CrashReport.zip
- (33.25 KiB) Downloaded 45 times
- phantombeta
- Posts: 2161
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: [4.2.3] crash to desktop with Hideous Destructor
This appears to be caused by _mental_'s array init commit, reverting it seems to fix this. However, it does seem to be random and possibly affected by the executable file itself, so it could also be a false-positive.