[Fixed] [4.2.3] crash to desktop with Hideous Destructor

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[4.2.3] crash to desktop with Hideous Destructor

Postby Matt » Mon Oct 21, 2019 2:09 pm

Also happens as of gzdoom-x86-g4.3pre-279-gd20601d65 devbuild.

I haven't gotten this with Linux compiling 4.2.3 from source.

The devbuild I can see immediately before it, gzdoom-x64-g4.3pre-268-g1deade93c, does not crash like this.


Using this commit:
https://github.com/MatthewTheGlutton/Hi ... 3248af0fce

To reproduce:
- start new game (tested only with latest release of Freedoom Phase 2)
- select "Roboticist" class
- select firing range

CTD happens almost immediately.

Can sometimes replicate with other classes.


Might be duplicate with Nash's report?
Attachments
CrashReport.zip
(33.25 KiB) Downloaded 4 times
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Matt
Putting the XD into *xdeath since 2007
 
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Re: [4.2.3] crash to desktop with Hideous Destructor

Postby phantombeta » Mon Oct 21, 2019 4:44 pm

This appears to be caused by _mental_'s array init commit, reverting it seems to fix this. However, it does seem to be random and possibly affected by the executable file itself, so it could also be a false-positive.
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phantombeta
In the meadow of sinful thoughts, every flower's a perfect one
 
Joined: 02 May 2013
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Operating System: Windows 10/8.1/8 64-bit
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Re: [4.2.3] crash to desktop with Hideous Destructor

Postby _mental_ » Tue Oct 22, 2019 2:44 am

_mental_
 
 
 
Joined: 07 Aug 2011


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