[Sprites] Stopsignal's Beastiary

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Jarewill
 
 
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Re: [Sprites] Stopsignal's Beastiary

Post by Jarewill »

I was checking this thread every few months to see if I didn't accidentally miss any updates and I was wondering if you would return.
So welcome back! Even if this might be a bit of a chaotic time for the forums.
It's a shame that you weren't able to make the mod you were planning, but it could still be possible and the scripting subforum is always open if you need any help.
Oh and I second the hopes for Abutor, as it was probably my most favorite monster design I've seen in Doom style.
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Ganbare-Lucifer
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Re: [Sprites] Stopsignal's Beastiary

Post by Ganbare-Lucifer »

Stopsignal wrote: Thu Apr 20, 2023 2:12 pm Oh, this is like half a year late, but I got my account back! i might end up posting them (the pig skin and hudface) as i don't think I'll ever do the mod i was planning with those. Maybe they get a better use here!
Oh hell yeah, the goat is back!

Welcome back!
[name_withheld]
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Re: [Sprites] Stopsignal's Beastiary

Post by [name_withheld] »

Welcome back! Was any further progress made on the mimic, by chance?
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Stopsignal
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Re: [Sprites] Stopsignal's Beastiary

Post by Stopsignal »

[name_withheld] wrote: Sat Apr 22, 2023 7:18 pm Welcome back! Was any further progress made on the mimic, by chance?
None at all! No progress whatsoever! hahahaha
I've been too busy making little games!
This is my latest one, if you wanna try!

But at least i bring unused stuff, the Pigman!!!

Image

With sounds and everything to be basically a ready to use player skin.
With sounds from Freesounds, i think. A few years have passed, but i usually got stuff from there, with copyright "0", so there are no problems.
There are also some PSDs with the files i used to make the skin, i think. If there is something else, oops. Didn't check.
Anyways, remember i use the Timeline function of photoshop! Otherwise you'll just see a ton of layers.

Image

If someone makes him an enemy, i imagine him as a "super shotgun" shotgunner. More life, maybe faster? But slow to fire.
Though he isn't as hellish looking. Made it as a personal skin, he is an OC of sorts.

https://drive.google.com/file/d/1JmkVE0 ... sp=sharing

And now, the Abutor!!!
...i didn't do any new frames at all for this dude either, but well, at least one rotation's animations are done (though no death!), maybe he can be used as a boss of sorts?

ImageImageImage

It has two attacks, IIRC.
One was an archvile attack, (the counting), while the other one was delayed "teleport towards you in a straight line and damage you if you are not behind a wall" kinda deal. Then it had a normal melee attack. The idea for the character was to zone you hard. No idea how well it would play.

Again, remember, it has no death! Maybe give it some kind of "contra" style death, where it has lots of explosions and then explodes completely? That may be too goofy, hahahah. Maybe use the rotations to separate parts of it, so he gets stunned, starts vibrating and chunks fly around. Remember, it's a big monster, it needs a cool death!

I remember fighting to make this dude kind of fit with Doom's pallette, though maybe you'll find he is good as is. Who knows!

https://drive.google.com/file/d/1TtJ1kU ... sp=sharing
Jarewill
 
 
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Re: [Sprites] Stopsignal's Beastiary

Post by Jarewill »

Congratulations on your development carrier!
That is an impressive portfolio of games under your name. :D

Once I find some time, I'll attempt to honor the Abutor in code and hopefully I'll do him justice.
That is if that's all fine by you.
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Stopsignal
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Re: [Sprites] Stopsignal's Beastiary

Post by Stopsignal »

Thank you so much!!!!
Go ahead! I'm honored when my sprites get used in Doom mods! <3
Protozoare
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Re: [Sprites] Stopsignal's Beastiary

Post by Protozoare »

Thank you so much for the Pigman sprites, I've managed to put together a skin with them!

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