[Sprites] Stopsignal's Beastiary
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 56
- Joined: Tue Apr 07, 2020 4:20 pm
- Location: Even I don't know
Re: [Sprites] Stopsignal's Beastiary
How's the progress on the pig?
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Barely started a rotation, really. Just too much work. Class and work kinda suck up all my energy! I really want to come back to this, however.
(a friend had told me about it)
But thanks!!! It's great to see my stuff getting some love
if not oops hahahahah i guess they had gotten it wrong
Spoiler: some pig sketches for a future mod, if anyone wants to see
Also, i don't know if this is true or not, but if you used my creature a mod? I can't remember the name to save my life, sorry, i'm forgetfulHekmatyar wrote: That's okay
Glad you enjoyed it. It does miss a "missing hit" sound, but that's because the sound file is in another file of mine, so I forgot to add the before I uploaded this.
The gore sound of the arm sprouting out is from Doom 2016 and the "voice" lines come from these buggers: https://youtu.be/360uNK2lpUI?t=3182
(a friend had told me about it)
But thanks!!! It's great to see my stuff getting some love
if not oops hahahahah i guess they had gotten it wrong
-
- Posts: 179
- Joined: Sun Jul 15, 2018 4:59 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Sprites] Stopsignal's Beastiary
Hello, I'm developing a survival horror mod (link : https://www.moddb.com/mods/litdoom-survival-gameplay).
I was wondering if I could use some of your monsters in it once they're finished, especially the "mimic" one. Of course you'll be credited for your great work! We're also looking for more sprite artists for when the monster overhaul will be done (for now we're focusing on weapons)
I was wondering if I could use some of your monsters in it once they're finished, especially the "mimic" one. Of course you'll be credited for your great work! We're also looking for more sprite artists for when the monster overhaul will be done (for now we're focusing on weapons)
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Sure you can use 'em, just credit and it's all great! I'd be glad to it in the mod later, hahaha
For now i'm absolutely busy so no working in projects, however be free to use anything i put out here in case i get the chance to work on these some more.
For now i'm absolutely busy so no working in projects, however be free to use anything i put out here in case i get the chance to work on these some more.
-
- Posts: 1606
- Joined: Mon Jun 12, 2017 12:57 am
Re: [Sprites] Stopsignal's Beastiary
Some code which uses sprites from here
viewtopic.php?f=37&t=66132
viewtopic.php?f=37&t=66132
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Long time no see!
Pigman's finished, mostly. Still needs an XDeath animation, but apart from that it's completely done. I'm apprehensive about posting it- it's gonna be the main character of a project i want to do way down the line. However, if you wanna use it in something, *ask me!*. I mean, really, i just do it like this to more or less control how much it of it's out there, for now at least, hahahaha.
What i can leave for now is an Armored Grin! Why? I don't know! I did it as a temporary skin for a mod which actually used the monster, so i needed to differentiate. The thing was never really used, sadly, but the sprites are still here. Check em out!
http://www.mediafire.com/file/h1rh4rpas ... r.rar/file
I made it in a few hours so it ain't the most polished thing up here, but hey, it's a variation! No laughing frames for it for now, though.
Still waiting for that ever escaping Free Time With Some Inspiration to continue working on my sprites and mod. It's complicated when class and work have you drawing and coding. Mostly end up using the free time to play games. Gotta rest somehow, huh?
Pigman's finished, mostly. Still needs an XDeath animation, but apart from that it's completely done. I'm apprehensive about posting it- it's gonna be the main character of a project i want to do way down the line. However, if you wanna use it in something, *ask me!*. I mean, really, i just do it like this to more or less control how much it of it's out there, for now at least, hahahaha.
What i can leave for now is an Armored Grin! Why? I don't know! I did it as a temporary skin for a mod which actually used the monster, so i needed to differentiate. The thing was never really used, sadly, but the sprites are still here. Check em out!
http://www.mediafire.com/file/h1rh4rpas ... r.rar/file
I made it in a few hours so it ain't the most polished thing up here, but hey, it's a variation! No laughing frames for it for now, though.
Still waiting for that ever escaping Free Time With Some Inspiration to continue working on my sprites and mod. It's complicated when class and work have you drawing and coding. Mostly end up using the free time to play games. Gotta rest somehow, huh?
-
- Posts: 660
- Joined: Thu Aug 08, 2013 1:30 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Spain
Re: [Sprites] Stopsignal's Beastiary
Very nice work Stopsignal, as usual... Keep it up!
By the way, I'm thinking about including that Armored Grin monster on my next HXRTC mod update, as a stronger version of the called 'Joker Imp' but carrying a laser weapon-type instead of a shotgun, hehehe...
EDIT: Thought and done! Next release of my mod definitely will include it, along with some other nightmarish enemies...
By the way, I'm thinking about including that Armored Grin monster on my next HXRTC mod update, as a stronger version of the called 'Joker Imp' but carrying a laser weapon-type instead of a shotgun, hehehe...
EDIT: Thought and done! Next release of my mod definitely will include it, along with some other nightmarish enemies...
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Hey, thanks dude!! Gotta check it when i can!
Here, a joke that got too far!
https://drive.google.com/file/d/1bwmnxY ... sp=sharing
Here, a joke that got too far!
https://drive.google.com/file/d/1bwmnxY ... sp=sharing
-
- Posts: 1159
- Joined: Mon Oct 05, 2015 8:37 am
Re: [Sprites] Stopsignal's Beastiary
I just came across the Grin and the Chubbs on Realm667 while looking for demonic replacements to former human enemies. While I ultimately decided not to use them, as their superior animations and AI clash too much with the vanilla bestiary, I think they are amazing and I hope to see them featured in total conversions!
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Hey, thank you so much!!!
Yeah, the chubbs specially, hahahaha. IMO if you choose up some of their frames they work quite well (I do think the Grin, without the laugh animation, works perfectly! it's just taking it away in the Decorate, so it's an easy change)
The chubbs is kind of a lost cause though, as I needed 6 frames for the hoppity walk to be clear, hahaha
The firing frames can be chopped too, though!
oh well!
I hope so too! Some weeks ago I played a mapset which had the grin, it made me so happy, hahahah
Good luck with your works!
Yeah, the chubbs specially, hahahaha. IMO if you choose up some of their frames they work quite well (I do think the Grin, without the laugh animation, works perfectly! it's just taking it away in the Decorate, so it's an easy change)
The chubbs is kind of a lost cause though, as I needed 6 frames for the hoppity walk to be clear, hahaha
The firing frames can be chopped too, though!
oh well!
I hope so too! Some weeks ago I played a mapset which had the grin, it made me so happy, hahahah
Good luck with your works!
-
- Posts: 80
- Joined: Thu Sep 14, 2017 6:50 am
Re: [Sprites] Stopsignal's Beastiary
Nice work
Make a Mugshot of Gggman [Gggmanlives] please.
Make a Mugshot of Gggman [Gggmanlives] please.
-
- Posts: 1159
- Joined: Mon Oct 05, 2015 8:37 am
Re: [Sprites] Stopsignal's Beastiary
Oh no, do not do that! The animation is great as it is; if anything, it is the other monsters that need to be replaced with equally well-animated creatures!Stopsignal wrote:Hey, thank you so much!!!
Yeah, the chubbs specially, hahahaha. IMO if you choose up some of their frames they work quite well (I do think the Grin, without the laugh animation, works perfectly! it's just taking it away in the Decorate, so it's an easy change)
The chubbs is kind of a lost cause though, as I needed 6 frames for the hoppity walk to be clear, hahaha
The firing frames can be chopped too, though!
-
- Posts: 14
- Joined: Sat Oct 08, 2022 2:51 am
- Preferred Pronouns: He/Him
Re: [Sprites] Stopsignal's Beastiary
How's the work on the pigman skin and hudface going? If it is finished may i have it for personal use only? I am currently playing through doom 2 with a personally edited VDP monster randomiser and cc chaos+pb's health system's code in a special pk3 where i extracted it.
-
- Posts: 150
- Joined: Tue Apr 21, 2015 11:51 am
Re: [Sprites] Stopsignal's Beastiary
Oh, this is like half a year late, but I got my account back! i might end up posting them (the pig skin and hudface) as i don't think I'll ever do the mod i was planning with those. Maybe they get a better use here!
-
- Posts: 196
- Joined: Mon Feb 01, 2016 4:05 pm
- Location: England
Re: [Sprites] Stopsignal's Beastiary
Welcome back Stopsignal, I hope Abutor will be finished soon.