Apeirogon wrote:
With only three attack frames it looks a little bit off.

melee attack 0:35
agree, at least he should has also top claw as attack, to mix with his left hand. And would be best if he have 3x attacks, including right hand.
Apeirogon wrote:
With only three attack frames it looks a little bit off.
Not really, as i don't have much free time so i really gotta focus on what to continue on in order to maximize efficiency! Considering i barely did 3 monsters and a half in 3/4 of a year, it's noooooot the speed i was hoping for, hahahaha (though life absolutely got in the way of most of that.)Gez wrote:Haha, nice. Are you planning on completing it later?
Ohhhhhhhh yes, this is fantastic. Gotta say, you should absolutely submit it to R667 o:Apeirogon wrote:Mimic Video
Hah! It would probably not take that much time, but i'll go on to pastures new for now. Anyone welcome to do it.Lagi wrote:, mimic look much better in motion than i expect! Too bad abutor attack look.. hmm dull.
agree, at least he should has also top claw as attack, to mix with his left hand. And would be best if he have 3x attacks, including right hand.
That's a shame, though.Stopsignal wrote:Not reallyGez wrote:Haha, nice. Are you planning on completing it later?
No, that would'nt be "just a recolor" of the original Doom Imp, since there obviously has been done some work to the face, shoulders, etc.Lagi wrote:even if Stopsignal do a full set of "more-grayish-imp-without-spikes-but-with-nice-teeth" (4x move, range, melee, pain, death2x... x 8 direction) it would be just a recolor variant of doom imp.
thanks for not wasting your time Stopsignal.
The dash would be almost instantaneous! As preparing dash is quite long. It'd basically teleport to you and damage unless you move enough or get to cover.Apeirogon wrote:Huh, dash, usually, slits into three phases preparing dash, dashing, attack after dashing.
Can you say where its three phases are? Because I see only preparing and attack.
I do want to! it's just time, man, time sucks. Gotta manage it! To be honest, if i could, i would just do this my whole life. Sprites and drawings. Doom modding, etc.Cyanide wrote:That's a shame, though.Stopsignal wrote:Not reallyGez wrote:Haha, nice. Are you planning on completing it later?
That one frame looks damn good!
Nope!TaporGaming wrote:Eternal Arachnotron?
Oh god i actually forgot to reply to you i'm so sorry hahahahahaHekmatyar wrote:Made you (and perhaps those who like it) a little something, Stopsignal!
Made lil spawnable monster from the mimic sprites. Added sounds. Misses a melee hit sound, but I'll leave that to change
"summon Spookymimic" will spawn this fella.
http://www.mediafire.com/file/ey9bxo2g6 ... c.wad/file
Add some transition sprites for teleportation, between final RAWR and actual punch. Because SUDDEN teleportation from one point to another looks messy and dont connect RAWR and "tele punch" in one continuous action.Stopsignal wrote:The dash would be almost instantaneous! As preparing dash is quite long. It'd basically teleport to you and damage unless you move enough or get to cover.
That's okayOh god i actually forgot to reply to you i'm so sorry hahahahaha
I downloaded it the day you posted basically but i'm trying not to spam too much this thread! It's better to post updates most of the time.
I spawned and it took me by surprise that it was friendly! i then instantaneously went to doom 2's map13 and started spawning an effton of the suckers because it's so fun to see my army wreck the place OH YES.
Also, the sounds are goddamn exquisite, damn. No idea where you took them from but they work perfectly, how the arm rips off the back and the whole thing can be heard and it makes the animation come alive. ITS GOOD.
Progress on the pig! To show you something rather than give nothing.